MatrixTransform3D.Clone Method

Definition

Creates a modifiable clone of this MatrixTransform3D, and makes deep copies of this object's values. When copying dependency properties, this method copies resource references and data bindings (although they might no longer resolve) but does not copy animations or their current values.

public:
 System::Windows::Media::Media3D::MatrixTransform3D ^ Clone();
public System.Windows.Media.Media3D.MatrixTransform3D Clone ();
override this.Clone : unit -> System.Windows.Media.Media3D.MatrixTransform3D
Public Function Clone () As MatrixTransform3D

Returns

A modifiable clone of the current object. The cloned object's IsFrozen property will be false even if the source's IsFrozen property was true.

Remarks

This method is used to produce modifiable copies of frozen Freezable objects or of any Freezable object. For convenience, this method shadows the inherited version with a strongly typed implementation.

For more information, see Freezable.Clone.

Applies to