Represents a Material that is a composite of the Materials in its collection.
Assembly: PresentationCore (in PresentationCore.dll)
Gets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable.)
Gets or sets a collection of child Material objects.
Gets a value that indicates whether the object is currently modifiable. (Inherited from Freezable.)
Gets a value that indicates whether this instance is currently sealed (read-only).(Inherited from DependencyObject.)
Because DiffuseMaterial, SpecularMaterial, and EmissiveMaterial provide distinctly different effects, it's useful to combine them. For example, you might choose to apply a complex texture to a mesh using DiffuseMaterial, while adding a highlighting effect with a SpecularMaterial on the same mesh. MaterialGroup allows you to treat these Materials as a single texture for convenience.
The following excerpt shows a.
<MaterialGroup x:Key="LeavesMaterial1"> <DiffuseMaterial> <DiffuseMaterial.Brush> <ImageBrush Stretch="UniformToFill" ImageSource="sample_images\leaves_closeup.png" TileMode="None" ViewportUnits="Absolute" Viewport="0 0 1 1" AlignmentX="Left" AlignmentY="Top" Opacity="1.000000" /> </DiffuseMaterial.Brush> </DiffuseMaterial> <SpecularMaterial SpecularPower="85.3333"> <SpecularMaterial.Brush> <SolidColorBrush Color="#FFFFFF" Opacity="1.000000"/> </SpecularMaterial.Brush> </SpecularMaterial> </MaterialGroup>
Available since 3.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.