MaterialGroup Class
Assembly: PresentationCore (in presentationcore.dll)
XML Namespace: http://schemas.microsoft.com/winfx/2006/xaml/presentation
Because DiffuseMaterial, SpecularMaterial, and EmissiveMaterial provide distinctly different effects, it's useful to combine them. For example, you might choose to apply a complex texture to a mesh using DiffuseMaterial, while adding a highlighting effect with a SpecularMaterial on the same mesh. MaterialGroup allows you to treat these Materials as a single texture for convenience.
The following excerpt shows a MaterialGroup.
<MaterialGroup x:Key="LeavesMaterial1"> <DiffuseMaterial> <DiffuseMaterial.Brush> <ImageBrush Stretch="UniformToFill" ImageSource="sample_images\leaves_closeup.png" TileMode="None" ViewportUnits="Absolute" Viewport="0 0 1 1" AlignmentX="Left" AlignmentY="Top" Opacity="1.000000" /> </DiffuseMaterial.Brush> </DiffuseMaterial> <SpecularMaterial SpecularPower="85.3333"> <SpecularMaterial.Brush> <SolidColorBrush Color="#FFFFFF" Opacity="1.000000"/> </SpecularMaterial.Brush> </SpecularMaterial> </MaterialGroup>
More Code
| How to: Apply Emissive Material to a 3-D Object | The following example shows how to use EmissiveMaterial to add color to an existing Material equal to the color of the EmissiveMaterial's brush. The code below shows DiffuseMaterial and EmissiveMaterial applied in combination to create a add blue to the DiffuseMaterial's appearance. |
System.Windows.Threading.DispatcherObject
System.Windows.DependencyObject
System.Windows.Freezable
System.Windows.Media.Animation.Animatable
System.Windows.Media.Media3D.Material
System.Windows.Media.Media3D.MaterialGroup
Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.