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MatrixTransform::Matrix Property

Gets or sets the Matrix structure that defines this transformation. This is a dependency property.

Namespace:  System.Windows.Media
Assembly:  PresentationCore (in PresentationCore.dll)

property Matrix Matrix {
	Matrix get ();
	void set (Matrix value);
    <Matrix .../>
<object Matrix="Matrix" .../>

Property Value

Type: System.Windows.Media::Matrix
The Matrix structure that defines this transformation. The default value is an identity Matrix. An identity matrix has a value of 1 in coefficients [1,1], [2,2], and [3,3]; and a value of 0 in the rest of the coefficients.

Identifier field


Metadata properties set to true


This example shows how to use a MatrixTransform to translate (move) the position, stretch, and skew of a Button.


Use the MatrixTransform class to create custom transformations that are not provided by the RotateTransform, SkewTransform, ScaleTransform, or TranslateTransform classes.

<Page xmlns="" 
  xmlns:x="" >
  <StackPanel Margin="20">
    <Canvas HorizontalAlignment="Left" Width="340" Height="240" >

      <Button MinWidth="100">Click
          <MatrixTransform x:Name="myMatrixTransform">
            <MatrixTransform.Matrix >

              <!-- OffsetX and OffsetY specify the position of the button,
              M11 stretches it, and M12 skews it. -->
              <Matrix OffsetX="10" OffsetY="100" M11="3" M12="2"/>

More Code

How to: Animate a Matrix by Using Key Frames This example shows how to animate the Matrix property of a MatrixTransform by using key frames.
How to: Animate an Object Along a Path (Matrix Animation) This example shows how to use the MatrixAnimationUsingPath class to animate an object along a path that is defined by a PathGeometry.

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0