This documentation is archived and is not being maintained.

TransformedBitmap Class

Scales and rotates a BitmapSource.

Namespace:  System.Windows.Media.Imaging
Assembly:  PresentationCore (in PresentationCore.dll)

public sealed class TransformedBitmap : BitmapSource, 
<TransformedBitmap .../>

TransformedBitmap supports only orthogonal transforms such as rotation transforms of 90° increments and scale transforms. Transforms that skew the image are not supported.

TransformedBitmap implements the ISupportInitialize interface to optimize initialization on multiple properties. Property changes can only occur during object initialization. Call BeginInit to signal that initialization has begun and EndInit to signal that initialization has completed. After initialization, property changes are ignored.

TransformedBitmap objects created using the TransformedBitmap(BitmapSource, Transform) constructor are automatically initialized and property changes are ignored.

Metadata tags related to image data must be updated if an image is saved to a file after a transform is applied.

This example shows how you can apply a variety of effects to an image source by chaining multiple BitmapSource derived objects together.

The following example uses chaining to flip and change the pixel format of the source of an image.

<Page xmlns=""


    <!-- This resource defines a BitmapImage with a source and a
         DecodePixelWidth of 200. This property is set to the same value 
         as the desired width of the image to save on memory use. This 
         BitmapImage is used as the base for the other BitmapSource resources. -->
    <BitmapImage x:Key="masterImage" DecodePixelWidth="200" 
     UriSource="C:\Documents and Settings\All Users\Documents\My Pictures\Sample Pictures\Forest.jpg"/>

    <!-- This TransformedBitmap uses the BitmapImage defined above and flips
         it 90 degrees. -->
    <TransformedBitmap x:Key="rotatedImage" Source="{StaticResource masterImage}">
        <RotateTransform Angle="90" />

    <!-- This FormatConvertedBitmap uses the TransformedBitmap defined above and
         changes the format to Gray32Float (grayscale). -->
    <FormatConvertedBitmap x:Key="convertFormatImage" 
                           Source="{StaticResource rotatedImage}"
                           DestinationFormat="Gray32Float" />



    <!-- Apply the "convertFormatImage" resource defined above to this image. 
         The resource is  a combination of all three BitmapSource objects which
         renders this image with DecodePixelWidth set to 200, fliped 90 degrees 
         and converted to grayscale. -->
    <Image Width="200" Source="{StaticResource convertFormatImage}" />
//This is a list of commonly used namespaces for a pane. 
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;

namespace SDKSample
    public partial class ChainedBitmapSourcesExample : Page
        public ChainedBitmapSourcesExample()
            ///// Create a BitmapImage and set it's DecodePixelWidth to 200. Use  ///// 
            ///// this BitmapImage as a source for other BitmapSource objects.    /////

            BitmapImage myBitmapImage = new BitmapImage();

            // BitmapSource objects like BitmapImage can only have their properties 
            // changed within a BeginInit/EndInit block.
            myBitmapImage.UriSource = new Uri("sampleImages/WaterLilies.jpg",UriKind.Relative);

            // To save significant application memory, set the DecodePixelWidth or   
            // DecodePixelHeight of the BitmapImage value of the image source to the desired  
            // height or width of the rendered image. If you don't do this, the application will  
            // cache the image as though it were rendered as its normal size rather then just  
            // the size that is displayed. 
            // Note: In order to preserve aspect ratio, set DecodePixelWidth 
            // or DecodePixelHeight but not both.
            myBitmapImage.DecodePixelWidth = 200;

            /////////////////// Create a BitmapSource that Rotates the image ////////////////////// 
            // Use the BitmapImage created above as the source for a new BitmapSource object 
            // that will be scaled to a different size. Create a new BitmapSource by    
            // scaling the original one.                                                
            // Note: New BitmapSource does not cache. It is always pulled when required. 

            // Create the new BitmapSource that will be used to scale the size of the source.
            TransformedBitmap myRotatedBitmapSource = new TransformedBitmap();

            // BitmapSource objects like TransformedBitmap can only have their properties 
            // changed within a BeginInit/EndInit block.

            // Use the BitmapSource object defined above as the source for this BitmapSource. 
            // This creates a "chain" of BitmapSource objects which essentially inherit from each other.
            myRotatedBitmapSource.Source = myBitmapImage;
            // Multiply the size of the X and Y axis of the source by 3.
            myRotatedBitmapSource.Transform = new RotateTransform(90);

            // Create a new BitmapSource using a different format than the original one.
            FormatConvertedBitmap newFormatedBitmapSource = new FormatConvertedBitmap();

            // BitmapSource objects like FormatConvertedBitmap can only have their properties 
            // changed within a BeginInit/EndInit block.
            newFormatedBitmapSource.Source = myRotatedBitmapSource;
            newFormatedBitmapSource.DestinationFormat = PixelFormats.Gray32Float;

            // Create Image Element
            Image myImage = new Image();
            myImage.Width = 200;
            //set image source
            myImage.Source = newFormatedBitmapSource;

            // Add Image to the UI
            StackPanel myStackPanel = new StackPanel();
            this.Content = myStackPanel;

        public void PageLoaded(object sender, RoutedEventArgs args)



Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0