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PixelShader.UriSource Property

Updated: July 2008

Gets or sets a Pack URI reference to HLSL bytecode in the assembly. This is a dependency property.

Namespace:  System.Windows.Media.Effects
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

public Uri UriSource { get; set; }
<object UriSource="Uri" .../>

Property Value

Type: System.Uri
The Pack URI reference to HLSL bytecode in the assembly.

The Uri is a Pack URI reference to a file inside the assembly.

The following code example shows how to use the Pack URI syntax to load a pixel shader named "sepiaShader.fx.ps" from the application's local executable.

pack://application:,,,/myEffects;component/sepiaShader.fx.ps

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5 SP1, 3.0 SP2

Date

History

Reason

July 2008

Added topic for new class.

SP1 feature change.

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