Vector3DAnimationUsingKeyFrames Class
System.Windows.Threading::DispatcherObject
System.Windows::DependencyObject
System.Windows::Freezable
System.Windows.Media.Animation::Animatable
System.Windows.Media.Animation::Timeline
System.Windows.Media.Animation::AnimationTimeline
System.Windows.Media.Animation::Vector3DAnimationBase
System.Windows.Media.Animation::Vector3DAnimationUsingKeyFrames
Assembly: PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
The Vector3DAnimationUsingKeyFrames type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | Vector3DAnimationUsingKeyFrames | Initializes a new instance of the Vector3DAnimationUsingKeyFrames class. |
| Name | Description | |
|---|---|---|
![]() | AccelerationRatio | Gets or sets a value specifying the percentage of the timeline's Duration spent accelerating the passage of time from zero to its maximum rate. (Inherited from Timeline.) |
![]() | AutoReverse | Gets or sets a value that indicates whether the timeline plays in reverse after it completes a forward iteration. (Inherited from Timeline.) |
![]() | BeginTime | Gets or sets the time at which this Timeline should begin. (Inherited from Timeline.) |
![]() | CanFreeze | Gets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable.) |
![]() | DecelerationRatio | Gets or sets a value specifying the percentage of the timeline's Duration spent decelerating the passage of time from its maximum rate to zero. (Inherited from Timeline.) |
![]() | DependencyObjectType | Gets the DependencyObjectType that wraps the CLR type of this instance. (Inherited from DependencyObject.) |
![]() | Dispatcher | Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.) |
![]() | Duration | Gets or sets the length of time for which this timeline plays, not counting repetitions. (Inherited from Timeline.) |
![]() | FillBehavior | Gets or sets a value that specifies how the Timeline behaves after it reaches the end of its active period. (Inherited from Timeline.) |
![]() | HasAnimatedProperties | Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties. (Inherited from Animatable.) |
![]() | IsAdditive | Gets a value that specifies whether the animation's output value is added to the base value of the property being animated. |
![]() | IsCumulative | Gets or sets a value that specifies whether the animation's value accumulates when it repeats. |
![]() | IsDestinationDefault | Gets a value that indicates whether this animation uses the defaultDestinationValue parameter of the GetCurrentValue method as its destination value. (Inherited from AnimationTimeline.) |
![]() | IsFrozen | Gets a value that indicates whether the object is currently modifiable. (Inherited from Freezable.) |
![]() | IsSealed | Gets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject.) |
![]() | KeyFrames | Gets or sets the collection of Vector3DKeyFrame objects that define the animation. |
![]() | Name | Gets or sets the name of this Timeline. (Inherited from Timeline.) |
![]() | RepeatBehavior | Gets or sets the repeating behavior of this timeline. (Inherited from Timeline.) |
![]() | SpeedRatio | Gets or sets the rate, relative to its parent, at which time progresses for this Timeline. (Inherited from Timeline.) |
![]() | TargetPropertyType | Gets the type of value this animation generates. (Inherited from Vector3DAnimationBase.) |
| Name | Description | |
|---|---|---|
![]() | AddChild | Adds a child Vector3DKeyFrame to this Vector3DAnimationUsingKeyFrames. |
![]() | AddText | Adds a text string as a child of this Vector3DAnimationUsingKeyFrames. |
![]() | AllocateClock | Creates a Clock for this AnimationTimeline. (Inherited from AnimationTimeline.) |
![]() | ApplyAnimationClock(DependencyProperty, AnimationClock) | Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.) |
![]() | ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) | Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.) |
![]() | BeginAnimation(DependencyProperty, AnimationTimeline) | Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.) |
![]() | BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) | Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.) |
![]() | CheckAccess | Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) |
![]() | ClearValue(DependencyProperty) | Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject.) |
![]() | ClearValue(DependencyPropertyKey) | Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject.) |
![]() | Clone | Returns a modifiable clone of this instance. |
![]() | CloneCore | Makes the specified Vector3DAnimationUsingKeyFrames a modifiable clone (deep copy) of the current object using base (non-animated, non-databound) property values. (Overrides Freezable::CloneCore(Freezable).) |
![]() | CloneCurrentValue | Creates a modifiable clone of this Vector3DAnimationUsingKeyFrames object, making deep copies of this object's current values. |
![]() | CloneCurrentValueCore | Makes the specified Vector3DAnimationUsingKeyFrames a modifiable clone (deep copy) of the current object using current property values. (Overrides Freezable::CloneCurrentValueCore(Freezable).) |
![]() | CoerceValue | Coerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. (Inherited from DependencyObject.) |
![]() | CreateClock() | Creates a new AnimationClock from this AnimationTimeline. (Inherited from AnimationTimeline.) |
![]() | CreateClock(Boolean) | Creates a new Clock from this Timeline and specifies whether the new Clock is controllable. If this Timeline has children, a tree of clocks is created with this Timeline as the root. (Inherited from Timeline.) |
![]() | CreateInstance | Initializes a new instance of the Freezable class. (Inherited from Freezable.) |
![]() | CreateInstanceCore | Creates a new instance of Vector3DAnimationUsingKeyFrames. (Overrides Freezable::CreateInstanceCore().) |
![]() | Equals | Determines whether a provided DependencyObject is equivalent to the current DependencyObject. (Inherited from DependencyObject.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | Freeze() | Makes the current object unmodifiable and sets its IsFrozen property to true. (Inherited from Freezable.) |
![]() | FreezeCore | Makes this instance of Vector3DAnimationUsingKeyFrames object unmodifiable or determines whether it can be made unmodifiable.. (Overrides Timeline::FreezeCore(Boolean).) |
![]() | GetAnimationBaseValue | Returns the non-animated value of the specified DependencyProperty. (Inherited from Animatable.) |
![]() | GetAsFrozen | Creates a frozen copy of the Freezable, using base (non-animated) property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.) |
![]() | GetAsFrozenCore | Makes this instance a clone of the specified Vector3DAnimationUsingKeyFrames object. (Overrides Timeline::GetAsFrozenCore(Freezable).) |
![]() | GetCurrentValue(Object, Object, AnimationClock) | Gets the current value of the animation. (Inherited from Vector3DAnimationBase.) |
![]() | GetCurrentValue(Vector3D, Vector3D, AnimationClock) | Gets the current value of the animation. (Inherited from Vector3DAnimationBase.) |
![]() | GetCurrentValueAsFrozen | Creates a frozen copy of the Freezable using current property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.) |
![]() | GetCurrentValueAsFrozenCore | Makes this instance a copy of the specified Vector3DAnimationUsingKeyFrames. (Overrides Timeline::GetCurrentValueAsFrozenCore(Freezable).) |
![]() | GetCurrentValueCore | Calculates a value that represents the current value of the property being animated, as determined by this instance of Vector3DAnimationUsingKeyFrames. (Overrides Vector3DAnimationBase::GetCurrentValueCore(Vector3D, Vector3D, AnimationClock).) |
![]() | GetHashCode | Gets a hash code for this DependencyObject. (Inherited from DependencyObject.) |
![]() | GetLocalValueEnumerator | Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject.) |
![]() | GetNaturalDuration | Returns the length of a single iteration of this Timeline. (Inherited from Timeline.) |
![]() | GetNaturalDurationCore | Provide a custom natural Duration when the Duration property is set to Automatic. (Overrides AnimationTimeline::GetNaturalDurationCore(Clock).) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetValue | Returns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject.) |
![]() | InvalidateProperty | Re-evaluates the effective value for the specified dependency property (Inherited from DependencyObject.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnChanged | Called when the current Vector3DAnimationUsingKeyFrames object is modified. (Overrides Freezable::OnChanged().) |
![]() | OnFreezablePropertyChanged(DependencyObject, DependencyObject) | Ensures that appropriate context pointers are established for a DependencyObjectType data member that has just been set. (Inherited from Freezable.) |
![]() | OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty) | This member supports the Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code. (Inherited from Freezable.) |
![]() | OnPropertyChanged | Overrides the DependencyObject implementation of OnPropertyChanged to also invoke any Changed handlers in response to a changing dependency property of type Freezable. (Inherited from Freezable.) |
![]() | ReadLocalValue | Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.) |
![]() | ReadPreamble | Ensures that the Freezable is being accessed from a valid thread. Inheritors of Freezable must call this method at the beginning of any API that reads data members that are not dependency properties. (Inherited from Freezable.) |
![]() | SetCurrentValue | Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.) |
![]() | SetValue(DependencyProperty, Object) | Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.) |
![]() | SetValue(DependencyPropertyKey, Object) | Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject.) |
![]() | ShouldSerializeKeyFrames | Returns true if the value of the KeyFrames property of this instance of Vector3DAnimationUsingKeyFrames should be value-serialized. |
![]() | ShouldSerializeProperty | Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property. (Inherited from DependencyObject.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | VerifyAccess | Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) |
![]() | WritePostscript | Raises the Changed event for the Freezable and invokes its OnChanged method. Classes that derive from Freezable should call this method at the end of any API that modifies class members that are not stored as dependency properties. (Inherited from Freezable.) |
![]() | WritePreamble | Verifies that the Freezable is not frozen and that it is being accessed from a valid threading context. Freezable inheritors should call this method at the beginning of any API that writes to data members that are not dependency properties. (Inherited from Freezable.) |
| Name | Description | |
|---|---|---|
![]() | Changed | Occurs when the Freezable or an object it contains is modified. (Inherited from Freezable.) |
![]() | Completed | Occurs when this timeline has completely finished playing: it will no longer enter its active period. (Inherited from Timeline.) |
![]() | CurrentGlobalSpeedInvalidated | Occurs when the rate at which time progresses for the timeline's clock changes. (Inherited from Timeline.) |
![]() | CurrentStateInvalidated | Occurs when the CurrentState property of the timeline's Clock is updated. (Inherited from Timeline.) |
![]() | CurrentTimeInvalidated | Occurs when the CurrentTime property of the timeline's Clock is updated. (Inherited from Timeline.) |
![]() | RemoveRequested | Occurs when the clock created for this timeline or one of its parent timelines is removed. (Inherited from Timeline.) |
| Name | Description | |
|---|---|---|
![]() ![]() | IAddChild::AddChild | Adds a child object. |
![]() ![]() | IAddChild::AddText | Adds the text content of a node to the object. |
![]() ![]() | IKeyFrameAnimation::KeyFrames | Gets or sets an ordered collection P:System.Windows.Media.Animation.IKeyFrameAnimation.KeyFrames associated with this animation sequence. |
A key frame animation's target values are defined by its KeyFrames property, which contains a collection of Vector3DKeyFrame objects. Each Vector3DKeyFrame defines a segment of the animation with its own target Value and KeyTime. When the animation runs, it progresses from one key value to the next at the specified key times.
There are three types of Vector3DKeyFrame classes, one for each supported interpolation method: LinearVector3DKeyFrame, DiscreteVector3DKeyFrame, and SplineVector3DKeyFrame.
Unlike a Vector3DAnimation, a Vector3DAnimationUsingKeyFrames can have more than two of target values. You can also control the interpolation method of individual Vector3DKeyFrame segments.
In the following example, Point3DAnimationUsingKeyFrames is used to animate the position of a PerspectiveCamera in a 3D scene. In addition, Vector3DAnimationUsingKeyFrames is used to animate the direction the camera is pointing in the 3D scene. Both of these animations use several key frames which create a series of animation effects:
LinearPoint3DKeyFrame and LinearVector3DKeyFrame are used to create a smooth, linear interpolation between values.
DiscretePoint3DKeyFrame and DiscreteVector3DKeyFrame are used to create sudden "jumps" between values (no interpolation).
SplinePoint3DKeyFrame and SplineVector3DKeyFrame are used to create a variable transition between values depending on the KeySpline property. In the example below, the animation starts off slow but toward the end of the time segment, speeds up exponentially.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <DockPanel> <Viewbox> <Canvas Width="321" Height="201"> <Viewport3D Name="MyAnimatedObject" ClipToBounds="True" Width="150" Height="150" Canvas.Left="0" Canvas.Top="10"> <!-- Defines the camera used to view the 3D object. The position and direction of this camera is animated in the Storyboard below. --> <Viewport3D.Camera> <PerspectiveCamera x:Name="myPerspectiveCamera" Position="0,0,2" LookDirection="0,0,-1" FieldOfView="45" /> </Viewport3D.Camera> <Viewport3D.Children> <ModelVisual3D> <ModelVisual3D.Children> <!-- This resource defines the 3D cube that is used in this example.--> <StaticResource ResourceKey="PictureCubeModelVisual3DResource" /> </ModelVisual3D.Children> </ModelVisual3D> </Viewport3D.Children> <Viewport3D.Triggers> <EventTrigger RoutedEvent="Viewport3D.Loaded"> <BeginStoryboard> <Storyboard> <!-- This animation moves the camera around the object. The object is not changing position or rotating but moving the camera makes it appear that it is.--> <Point3DAnimationUsingKeyFrames Storyboard.TargetName="myPerspectiveCamera" Storyboard.TargetProperty="Position" > <Point3DAnimationUsingKeyFrames.KeyFrames> <!-- Using a LinearPoint3DKeyFrame, the camera moves steadily from its starting position to a new position that is to the upper right and a little farther away. This happens over the first second of the animation. --> <LinearPoint3DKeyFrame Value="1,2,3" KeyTime="0:0:1" /> <!-- Using a DiscretePoint3DKeyFrame, the camera suddenly moves farther away from the object. This happens immdeiately after the first 1 and a half second of the animation. --> <DiscretePoint3DKeyFrame Value="1,2,5" KeyTime="0:0:1.5" /> <!-- Using a SplinePoint3DKeyFrame, the camera moves back to its starting point. The animation starts out slowly at first and then speeds up. This KeyFrame ends after the fourth second. --> <SplinePoint3DKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="0,0,2" KeyTime="0:0:4" /> </Point3DAnimationUsingKeyFrames.KeyFrames> </Point3DAnimationUsingKeyFrames> <!-- As the position of the camera changes using the Point3DAnimation above, the direction the camera is pointing swivels to keep the object within the view of the camera. --> <Vector3DAnimationUsingKeyFrames Storyboard.TargetName="myPerspectiveCamera" Storyboard.TargetProperty="LookDirection" > <Vector3DAnimationUsingKeyFrames.KeyFrames> <!-- Using a LinearVector3DKeyFrame, the camera swivels steadily from its starting position down and to the left. This happens over the first second of the animation. --> <LinearVector3DKeyFrame Value="-1,-2,-3" KeyTime="0:0:1" /> <!-- Using a DiscreteVector3DKeyFrame, the camera suddenly swivels up. This happens immdeiately after the first 1 and a half second of the animation. --> <DiscreteVector3DKeyFrame Value="-1,-1,-3" KeyTime="0:0:1.5" /> <!-- Using a SplineVector3DKeyFrame, the camera swivels back to its starting point. The animation starts out slowly at first and then speeds up. This KeyFrame ends after the fourth second. --> <SplineVector3DKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="0,0,-1" KeyTime="0:0:4" /> </Vector3DAnimationUsingKeyFrames.KeyFrames> </Vector3DAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Viewport3D.Triggers> </Viewport3D> </Canvas> </Viewbox> </DockPanel> </Page>
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

