A trigger action that stops a Storyboard.
Assembly: PresentationFramework (in PresentationFramework.dll)
Gets a value that indicates whether this instance is currently sealed (read-only).(Inherited from DependencyObject.)
Re-evaluates the effective value for the specified dependency property(Inherited from DependencyObject.)
Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.)
Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.)
Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.)
Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property.(Inherited from DependencyObject.)
Returns a string that represents the current object.(Inherited from Object.)
PauseStoryboard does not reference a Storyboard directly. Rather, PauseStoryboard must reference the Name of the BeginStoryboard that controls the Storyboard. See How to: Use Event Triggers to Control a Storyboard After It Starts for an example.
To be able to pause, resume, or otherwise control a Storyboard interactively, set the Name property of its BeginStoryboard and use a ControllableStoryboardAction object (such as PauseStoryboard, ResumeStoryboard, or ) to control it by referencing its Name. If the Name of BeginStoryboard is unspecified, the Storyboard cannot be interactively controlled after it is begun. See How to: Use Event Triggers to Control a Storyboard After It Starts for more information.
Available since 3.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.