Rotation3DAnimation.By Property

 

Gets or sets the total amount by which the animation changes its starting value.

Namespace:   System.Windows.Media.Animation
Assembly:  PresentationCore (in PresentationCore.dll)

public Rotation3D By { get; set; }

Property Value

Type: System.Windows.Media.Media3D.Rotation3D

The total amount by which the animation changes its starting value. The default value is null.

Use the By property when you want to animate a value "by" a certain amount, rather than specifying a starting or ending value. You may also use the By property with the From property. The following table summarizes how the From, To, and By properties may be used together or separately to determine an animation's target values.

Properties Specified

Resulting Behavior

From

The animation progresses from the value specified by the From property to the base value of the property being animated or to a previous animation's output value, depending on how the previous animation is configured.

From and To

The animation progresses from the value specified by the From property to the value specified by the To property.

From and By

The animation progresses from the value specified by the From property to the value specified by the sum of the From and By properties.

To

The animation progresses from the animated property's base value or a previous animation's output value to the value specified by the To property.

By

The animation progresses from the base value of the property being animated or a previous animation's output value to the sum of that value and the value specified by the By property.

Note   If you set both the To and By properties, the To property takes precedence and the By property is ignored.

To use other interpolation methods or animate between more than two target values, use a Rotation3DAnimationUsingKeyFrames object.

<object By="Rotation3D"/>

- or -

<object By="{x:Null Markup Extension}"/>

Identifier field

ByProperty

Metadata properties set to true

None

.NET Framework
Available since 3.0
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