QuaternionAnimation.UseShortestPath Property

Definition

Gets or sets a Boolean value that indicates whether the animation uses spherical linear interpolation to calculate the shortest arc between positions.

public:
 property bool UseShortestPath { bool get(); void set(bool value); };
public bool UseShortestPath { get; set; }
member this.UseShortestPath : bool with get, set
Public Property UseShortestPath As Boolean

Property Value

Boolean value that indicates whether the animation uses spherical linear interpolation to calculate the shortest arc between positions.

Remarks

Dependency Property Information

Identifier field UseShortestPathProperty
Metadata properties set to true None

Applies to