A trigger action that pauses a Storyboard.
Assembly: PresentationFramework (in PresentationFramework.dll)
Gets a value that indicates whether this instance is currently sealed (read-only).(Inherited from DependencyObject.)
Re-evaluates the effective value for the specified dependency property(Inherited from DependencyObject.)
Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.)
Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.)
Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.)
Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property.(Inherited from DependencyObject.)
Returns a string that represents the current object.(Inherited from Object.)
To control a Storyboard, the must reference the Name of the BeginStoryboard that controls that Storyboard. See How to: Use Event Triggers to Control a Storyboard After It Starts for an example.
When a BeginStoryboard action is triggered after it has been paused, it appears to resume and restart. That's not what actually happens, however: the BeginStoryboard action actually replaces itself with an unpaused version. Each time a BeginStoryboard action is triggered, clock objects are created for its storyboard. These clocks are distributed to the properties they animate. So, when a BeginStoryboard is triggered again, it doesn't restart its clocks, it replaces them with new clocks.
Available since 3.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.