A trigger action that pauses a Storyboard.
Assembly: PresentationFramework (in PresentationFramework.dll)
Gets a value that indicates whether this instance is currently sealed (read-only).(Inherited from DependencyObject.)
Re-evaluates the effective value for the specified dependency property(Inherited from DependencyObject.)
Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.)
Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.)
Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.)
Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property.(Inherited from DependencyObject.)
Returns a string that represents the current object.(Inherited from Object.)
To control a Storyboard, the must reference the Name of the BeginStoryboard that controls that Storyboard. See How to: Use Event Triggers to Control a Storyboard After It Starts for an example.
When a BeginStoryboard action is triggered after it has been paused, it appears to resume and restart. That's not what actually happens, however: the BeginStoryboard action actually replaces itself with an unpaused version. Each time a BeginStoryboard action is triggered, clock objects are created for its storyboard. These clocks are distributed to the properties they animate. So, when a BeginStoryboard is triggered again, it doesn't restart its clocks, it replaces them with new clocks.
Available since 3.0
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.