MatrixAnimationBase Class
.NET Framework 3.0
Abstract class that, when implemented, animates a Matrix value.
Namespace: System.Windows.Media.Animation
Assembly: PresentationCore (in presentationcore.dll)
XML Namespace: http://schemas.microsoft.com/winfx/2006/xaml/presentation
Assembly: PresentationCore (in presentationcore.dll)
XML Namespace: http://schemas.microsoft.com/winfx/2006/xaml/presentation
Notes to Inheritors:
See the Custom Animations Overview for information about extending animation classes.
The following code example demonstrates how to use the derived MatrixAnimationUsingKeyFrames class in Extensible Application Markup Language (XAML).
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="Microsoft.Samples.KeyFrameAnimations.MatrixAnimationUsingKeyFramesExample" WindowTitle="MatrixAnimationUsingPath Example"> <StackPanel Margin="20"> <Canvas HorizontalAlignment="Left" Width="340" Height="240" > <!-- The Button that is animated. --> <Button Margin="-30,0,0,0" MinWidth="100"> Click <Button.RenderTransform> <MatrixTransform x:Name="myMatrixTransform"> <MatrixTransform.Matrix > <Matrix OffsetX="10" OffsetY="100"/> </MatrixTransform.Matrix> </MatrixTransform> </Button.RenderTransform> <Button.Triggers> <EventTrigger RoutedEvent="Button.Loaded"> <BeginStoryboard> <Storyboard> <!-- Animates the button's MatrixTransform using MatrixAnimationUsingKeyFrames. Animates to first Matrix in the first 0.2 seconds, to second Matrix in the next second, and then starts over. Notice that the first KeyFrame stretches the button and skews it using the M11 and M12 Matrix properties respectively. Also, animations are using Discrete interpolation, so the MatrixTransform appears to "jump" from one value to the next. --> <MatrixAnimationUsingKeyFrames Storyboard.TargetName="myMatrixTransform" Storyboard.TargetProperty="Matrix" Duration="0:0:3" RepeatBehavior="Forever"> <DiscreteMatrixKeyFrame KeyTime="0:0:0.2"> <DiscreteMatrixKeyFrame.Value> <Matrix OffsetX="100" OffsetY="200" M11="3" M12="1" /> </DiscreteMatrixKeyFrame.Value> </DiscreteMatrixKeyFrame> <DiscreteMatrixKeyFrame KeyTime="0:0:1"> <DiscreteMatrixKeyFrame.Value> <Matrix OffsetX="300" OffsetY="100" M11="1" M12="0" /> </DiscreteMatrixKeyFrame.Value> </DiscreteMatrixKeyFrame> </MatrixAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Button.Triggers> </Button> </Canvas> </StackPanel> </Page>
System.Object
System.Windows.Threading.DispatcherObject
System.Windows.DependencyObject
System.Windows.Freezable
System.Windows.Media.Animation.Animatable
System.Windows.Media.Animation.Timeline
System.Windows.Media.Animation.AnimationTimeline
System.Windows.Media.Animation.MatrixAnimationBase
System.Windows.Media.Animation.MatrixAnimationUsingKeyFrames
System.Windows.Media.Animation.MatrixAnimationUsingPath
System.Windows.Threading.DispatcherObject
System.Windows.DependencyObject
System.Windows.Freezable
System.Windows.Media.Animation.Animatable
System.Windows.Media.Animation.Timeline
System.Windows.Media.Animation.AnimationTimeline
System.Windows.Media.Animation.MatrixAnimationBase
System.Windows.Media.Animation.MatrixAnimationUsingKeyFrames
System.Windows.Media.Animation.MatrixAnimationUsingPath
Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.Community Additions
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