Calculates spline progress from a supplied linear progress.
Assembly: PresentationCore (in PresentationCore.dll)
To understand how a KeySpline works, it is helpful to understand cubic Bezier curves. A cubic Bezier curve is defined by a start point, an end point, and two control points. The two coordinates in the KeySpline defines those two control points. When describing key splines, the start point of the Bezier curve is always 0, and the end point is always 1, which is why you define only the two control points. The resulting curve specifies how an animation is interpolated during a time segment; that is, the curve represents the rate of change in the animation's target attribute over the time segment. To better see the relationship between animation progress and a Bezier curve, see Key Spline Animation Sample.
Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.