BeginStoryboard Class
A trigger action that begins a Storyboard and distributes its animations to their targeted objects and properties.
System.Windows.Threading::DispatcherObject
System.Windows::DependencyObject
System.Windows::TriggerAction
System.Windows.Media.Animation::BeginStoryboard
Assembly: PresentationFramework (in PresentationFramework.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
The BeginStoryboard type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | DependencyObjectType | Gets the DependencyObjectType that wraps the CLR type of this instance. (Inherited from DependencyObject.) |
![]() | Dispatcher | Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.) |
![]() | HandoffBehavior | Gets or sets the proper hand-off behavior to start an animation clock in this storyboard |
![]() | IsSealed | Gets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject.) |
![]() | Name | Gets or sets the name of the BeginStoryboard object. By naming the BeginStoryboard object, the Storyboard can be controlled after it is started. |
![]() | Storyboard | Gets or sets the Storyboard that this BeginStoryboard starts. |
| Name | Description | |
|---|---|---|
![]() | CheckAccess | Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) |
![]() | ClearValue(DependencyProperty) | Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject.) |
![]() | ClearValue(DependencyPropertyKey) | Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject.) |
![]() | CoerceValue | Coerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. (Inherited from DependencyObject.) |
![]() | Equals | Determines whether a provided DependencyObject is equivalent to the current DependencyObject. (Inherited from DependencyObject.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Gets a hash code for this DependencyObject. (Inherited from DependencyObject.) |
![]() | GetLocalValueEnumerator | Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetValue | Returns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject.) |
![]() | InvalidateProperty | Re-evaluates the effective value for the specified dependency property (Inherited from DependencyObject.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnPropertyChanged | Invoked whenever the effective value of any dependency property on this DependencyObject has been updated. The specific dependency property that changed is reported in the event data. (Inherited from DependencyObject.) |
![]() | ReadLocalValue | Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.) |
![]() | SetCurrentValue | Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.) |
![]() | SetValue(DependencyProperty, Object) | Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.) |
![]() | SetValue(DependencyPropertyKey, Object) | Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject.) |
![]() | ShouldSerializeProperty | Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property. (Inherited from DependencyObject.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | VerifyAccess | Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) |
Use a BeginStoryboard action with an EventTrigger or a Trigger to apply animations to their target properties and start them. BeginStoryboard begins a Storyboard by calling Begin on its Storyboard reference when triggered.
When you begin a Storyboard on a property that is already being animated by another Storyboard, the HandoffBehavior property of BeginStoryboard determines how the animation proceeds.
Pause, Resume, Stop, or Otherwise Control a Storyboard Interactively
To be able to pause, resume, or otherwise control a Storyboard that was declared in markup interactively, you must set the Name property of its BeginStoryboard. You can then control the Storyboard by using a ControllableStoryboardAction object (such as PauseStoryboard, ResumeStoryboard, or StopStoryboard) to control it by referencing its Name. If the Name of BeginStoryboard is unspecified, the Storyboard cannot be interactively controlled after it is begun. See How to: Use Event Triggers to Control a Storyboard After It Starts for more information.
Note |
|---|
In code, you may use the interactive methods of the Storyboard class to control a Storyboard that was applied using a BeginStoryboard. As is the case when using ControllableStoryboardAction objects, you must give the BeginStoryboard a name for its Storyboard to be interactively controllable. |
This example shows how to use a Storyboard to animate properties. To animate a property by using a Storyboard, create an animation for each property that you want to animate and also create a Storyboard to contain the animations.
The type of property determines the type of animation to use. For example, to animate a property that takes Double values, use a DoubleAnimation. The TargetName and TargetProperty attached properties specify the object and property to which the animation is applied.
To start a storyboard in Extensible Application Markup Language (XAML), use a BeginStoryboard action and an EventTrigger. The EventTrigger begins the BeginStoryboard action when the event that is specified by its RoutedEvent property occurs. The BeginStoryboard action starts the Storyboard.
The following example uses Storyboard objects to animate two Button controls. To make the first button change in size, its Width is animated. To make the second button change color, the Color property of the SolidColorBrush is used to set the Background of the button that is animated.
<!-- StoryboardExample.xaml Uses storyboards to animate properties. --> <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" WindowTitle="Animate Properties with Storyboards"> <Border Background="White"> <StackPanel Margin="30" HorizontalAlignment="Left" MinWidth="500"> <TextBlock>Storyboard Animation Example</TextBlock> <!-- The width of this button is animated. --> <Button Name="myWidthAnimatedButton" Height="30" Width="200" HorizontalAlignment="Left"> A Button <Button.Triggers> <!-- Animates the width of the first button from 200 to 300. --> <EventTrigger RoutedEvent="Button.Click"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="myWidthAnimatedButton" Storyboard.TargetProperty="Width" From="200" To="300" Duration="0:0:3" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Button.Triggers> </Button> <!-- The color of the brush used to paint this button is animated. --> <Button Height="30" Width="200" HorizontalAlignment="Left">Another Button <Button.Background> <SolidColorBrush x:Name="myAnimatedBrush" Color="Blue" /> </Button.Background> <Button.Triggers> <!-- Animates the color of the brush used to paint the second button from red to blue . --> <EventTrigger RoutedEvent="Button.Click"> <BeginStoryboard> <Storyboard> <ColorAnimation Storyboard.TargetName="myAnimatedBrush" Storyboard.TargetProperty="Color" From="Red" To="Blue" Duration="0:0:7" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Button.Triggers> </Button> </StackPanel> </Border> </Page>
Note |
|---|
Although animations can target both a FrameworkElement object, such as a Control or Panel, and a Freezable object, such as a Brush or Transform, only framework elements have a Name property. To assign a name to a freezable so that it can be targeted by an animation, use the x:Name Directive, as the previous example shows. |
If you use code, you must create a NameScope for a FrameworkElement and register the names of the objects to animate with that FrameworkElement. To start the animations in code, use a BeginStoryboard action with an EventTrigger. Optionally, you can use an event handler and the Begin method of Storyboard. The following example shows how to use the Begin method.
For more information about animation and storyboards, see Animation Overview.
If you use code, you are not limited to using Storyboard objects in order to animate properties. For more information and examples, see How to: Animate a Property Without Using a Storyboard and How to: Animate a Property by Using an AnimationClock.
More Code
| How to: Trigger an Animation When a Property Value Changes | This example shows how to use a Trigger to start a Storyboard when a property value changes. You can use a Trigger inside a Style, ControlTemplate, or DataTemplate. |
| How to: Specify HandoffBehavior Between Storyboard Animations | This example shows how to specify handoff behavior between storyboard animations. The HandoffBehavior property of BeginStoryboard specifies how new animations interact with any existing ones that are already applied to a property. |
| How to: Animate in a Style | This example shows how to animate properties within a style. When animating within a style, only the framework element for which the style is defined can be targeted directly. To target a freezable object, you must "dot down" from a property of the styled element. |
| How to: Use Event Triggers to Control a Storyboard After It Starts | This example shows how to control a Storyboard after it starts. To start a Storyboard by using XAML, use BeginStoryboard, which distributes the animations to the objects and properties they animate and then starts the storyboard. If you give BeginStoryboard a name by specifying its Name property, you make it a controllable storyboard. You can then interactively control the storyboard after it starts. |
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
