AnimationTimeline Class
Defines a segment of time over which output values are produced. These values are used to animate a target property.
System.Windows.Threading::DispatcherObject
System.Windows::DependencyObject
System.Windows::Freezable
System.Windows.Media.Animation::Animatable
System.Windows.Media.Animation::Timeline
System.Windows.Media.Animation::AnimationTimeline
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Assembly: PresentationCore (in PresentationCore.dll)
The AnimationTimeline type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | AccelerationRatio | Gets or sets a value specifying the percentage of the timeline's Duration spent accelerating the passage of time from zero to its maximum rate. (Inherited from Timeline.) |
![]() | AutoReverse | Gets or sets a value that indicates whether the timeline plays in reverse after it completes a forward iteration. (Inherited from Timeline.) |
![]() | BeginTime | Gets or sets the time at which this Timeline should begin. (Inherited from Timeline.) |
![]() | CanFreeze | Gets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable.) |
![]() | DecelerationRatio | Gets or sets a value specifying the percentage of the timeline's Duration spent decelerating the passage of time from its maximum rate to zero. (Inherited from Timeline.) |
![]() | DependencyObjectType | Gets the DependencyObjectType that wraps the CLR type of this instance. (Inherited from DependencyObject.) |
![]() | Dispatcher | Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.) |
![]() | Duration | Gets or sets the length of time for which this timeline plays, not counting repetitions. (Inherited from Timeline.) |
![]() | FillBehavior | Gets or sets a value that specifies how the Timeline behaves after it reaches the end of its active period. (Inherited from Timeline.) |
![]() | HasAnimatedProperties | Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties. (Inherited from Animatable.) |
![]() | IsDestinationDefault | Gets a value that indicates whether this animation uses the defaultDestinationValue parameter of the GetCurrentValue method as its destination value. |
![]() | IsFrozen | Gets a value that indicates whether the object is currently modifiable. (Inherited from Freezable.) |
![]() | IsSealed | Gets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject.) |
![]() | Name | Gets or sets the name of this Timeline. (Inherited from Timeline.) |
![]() | RepeatBehavior | Gets or sets the repeating behavior of this timeline. (Inherited from Timeline.) |
![]() | SpeedRatio | Gets or sets the rate, relative to its parent, at which time progresses for this Timeline. (Inherited from Timeline.) |
![]() | TargetPropertyType | When overridden in a derived class, gets the Type of property that can be animated. |
| Name | Description | |
|---|---|---|
![]() | AllocateClock | Creates a Clock for this AnimationTimeline. (Overrides Timeline::AllocateClock().) |
![]() | ApplyAnimationClock(DependencyProperty, AnimationClock) | Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.) |
![]() | ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) | Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.) |
![]() | BeginAnimation(DependencyProperty, AnimationTimeline) | Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.) |
![]() | BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) | Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.) |
![]() | CheckAccess | Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) |
![]() | ClearValue(DependencyProperty) | Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject.) |
![]() | ClearValue(DependencyPropertyKey) | Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject.) |
![]() | Clone | Creates a modifiable clone of this AnimationTimeline, making deep copies of this object's values. When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values. |
![]() | CloneCore | Makes the instance a clone (deep copy) of the specified Freezable using base (non-animated) property values. (Inherited from Freezable.) |
![]() | CloneCurrentValue | Creates a modifiable clone of this Timeline object, making deep copies of this object's current values. (Inherited from Timeline.) |
![]() | CloneCurrentValueCore | Makes the instance a modifiable clone (deep copy) of the specified Freezable using current property values. (Inherited from Freezable.) |
![]() | CoerceValue | Coerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. (Inherited from DependencyObject.) |
![]() | CreateClock() | Creates a new AnimationClock from this AnimationTimeline. |
![]() | CreateClock(Boolean) | Creates a new Clock from this Timeline and specifies whether the new Clock is controllable. If this Timeline has children, a tree of clocks is created with this Timeline as the root. (Inherited from Timeline.) |
![]() | CreateInstance | Initializes a new instance of the Freezable class. (Inherited from Freezable.) |
![]() | CreateInstanceCore | When implemented in a derived class, creates a new instance of the Freezable derived class. (Inherited from Freezable.) |
![]() | Equals | Determines whether a provided DependencyObject is equivalent to the current DependencyObject. (Inherited from DependencyObject.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | Freeze() | Makes the current object unmodifiable and sets its IsFrozen property to true. (Inherited from Freezable.) |
![]() | FreezeCore | Makes this Timeline unmodifiable or determines whether it can be made unmodifiable. (Inherited from Timeline.) |
![]() | GetAnimationBaseValue | Returns the non-animated value of the specified DependencyProperty. (Inherited from Animatable.) |
![]() | GetAsFrozen | Creates a frozen copy of the Freezable, using base (non-animated) property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.) |
![]() | GetAsFrozenCore | Makes this instance a clone of the specified Timeline object. (Inherited from Timeline.) |
![]() | GetCurrentValue | Gets the current value of the animation. |
![]() | GetCurrentValueAsFrozen | Creates a frozen copy of the Freezable using current property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.) |
![]() | GetCurrentValueAsFrozenCore | Makes this instance a frozen clone of the specified Timeline. Resource references, data bindings, and animations are not copied, but their current values are. (Inherited from Timeline.) |
![]() | GetHashCode | Gets a hash code for this DependencyObject. (Inherited from DependencyObject.) |
![]() | GetLocalValueEnumerator | Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject.) |
![]() | GetNaturalDuration | Returns the length of a single iteration of this Timeline. (Inherited from Timeline.) |
![]() | GetNaturalDurationCore | Returns the length of a single iteration of this AnimationTimeline. (Overrides Timeline::GetNaturalDurationCore(Clock).) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetValue | Returns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject.) |
![]() | InvalidateProperty | Re-evaluates the effective value for the specified dependency property (Inherited from DependencyObject.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnChanged | Called when the current Freezable object is modified. (Inherited from Freezable.) |
![]() | OnFreezablePropertyChanged(DependencyObject, DependencyObject) | Ensures that appropriate context pointers are established for a DependencyObjectType data member that has just been set. (Inherited from Freezable.) |
![]() | OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty) | This member supports the Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code. (Inherited from Freezable.) |
![]() | OnPropertyChanged | Overrides the DependencyObject implementation of OnPropertyChanged to also invoke any Changed handlers in response to a changing dependency property of type Freezable. (Inherited from Freezable.) |
![]() | ReadLocalValue | Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.) |
![]() | ReadPreamble | Ensures that the Freezable is being accessed from a valid thread. Inheritors of Freezable must call this method at the beginning of any API that reads data members that are not dependency properties. (Inherited from Freezable.) |
![]() | SetCurrentValue | Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.) |
![]() | SetValue(DependencyProperty, Object) | Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.) |
![]() | SetValue(DependencyPropertyKey, Object) | Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject.) |
![]() | ShouldSerializeProperty | Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property. (Inherited from DependencyObject.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | VerifyAccess | Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) |
![]() | WritePostscript | Raises the Changed event for the Freezable and invokes its OnChanged method. Classes that derive from Freezable should call this method at the end of any API that modifies class members that are not stored as dependency properties. (Inherited from Freezable.) |
![]() | WritePreamble | Verifies that the Freezable is not frozen and that it is being accessed from a valid threading context. Freezable inheritors should call this method at the beginning of any API that writes to data members that are not dependency properties. (Inherited from Freezable.) |
| Name | Description | |
|---|---|---|
![]() | Changed | Occurs when the Freezable or an object it contains is modified. (Inherited from Freezable.) |
![]() | Completed | Occurs when this timeline has completely finished playing: it will no longer enter its active period. (Inherited from Timeline.) |
![]() | CurrentGlobalSpeedInvalidated | Occurs when the rate at which time progresses for the timeline's clock changes. (Inherited from Timeline.) |
![]() | CurrentStateInvalidated | Occurs when the CurrentState property of the timeline's Clock is updated. (Inherited from Timeline.) |
![]() | CurrentTimeInvalidated | Occurs when the CurrentTime property of the timeline's Clock is updated. (Inherited from Timeline.) |
![]() | RemoveRequested | Occurs when the clock created for this timeline or one of its parent timelines is removed. (Inherited from Timeline.) |
| Name | Description | |
|---|---|---|
![]() ![]() | IsAdditiveProperty | Identifies the IsAdditive dependency property. |
![]() ![]() | IsCumulativeProperty | Identifies the IsCumulative dependency property. |
An AnimationTimeline is a type of Timeline object that generates output values based on its timing progress. All animation types inherit from AnimationTimeline.
Freezable Features: Because it inherits from the Freezable class, the AnimationTimeline class provides several special features: AnimationTimeline objects can be declared as resources, shared among multiple objects, made read-only to improve performance, cloned, and made thread-safe. For more information about the different features provided by Freezable objects, see the Freezable Objects Overview.
Notes to InheritorsTo create a custom animation, override or implement the following members:
CreateInstanceCore – If your new class is concrete, you must override CreateInstanceCore to return a new instance of your class.
GetCurrentValue – Override this method to return the current value of your animation. It takes three parameters: a default origin value, a default destination value, and an AnimationClock. Use the AnimationClock to obtain the current time or progress for the animation. You can choose whether to use the default origin and destination values.
IsDestinationDefault – Override this property to indicate whether your animation uses the default destination value specified by the GetCurrentValue method.
TargetPropertyType – Override this property to indicate the Type of output your animation produces.
If the class does not use dependency properties to store its data or it requires extra initialization after creation, you might need to override additional methods; see the Freezable Objects Overview for more information.
For more information about creating custom animations, see the Custom Animations Overview.
This example shows one way to apply an animation to a property without using a Storyboard.
Note |
|---|
This functionality is not available in Extensible Application Markup Language (XAML). For information about animating a property in XAML, see How to: Animate a Property by Using a Storyboard. |
To apply a local animation to a property, use the BeginAnimation method. This method takes two parameters: a DependencyProperty that specifies the property to animate, and the animation to apply to that property.
The following example shows how to animate the width and background color of a Button.
/* This sample demonstrates how to apply non-storyboard animations to a property. To animate in markup, you must use storyboards. */ using namespace System; using namespace System::Windows; using namespace System::Windows::Navigation; using namespace System::Windows::Media; using namespace System::Windows::Media::Animation; using namespace System::Windows::Shapes; using namespace System::Windows::Controls; namespace Microsoft { namespace Samples { namespace Animation { namespace LocalAnimations { // Create the demonstration. public ref class LocalAnimationExample : Page { public: LocalAnimationExample () { WindowTitle = "Local Animation Example"; StackPanel^ myStackPanel = gcnew StackPanel(); myStackPanel->Margin = Thickness(20); // Create and set the Button. Button^ aButton = gcnew Button(); aButton->Content = "A Button"; // Animate the Button's Width. DoubleAnimation^ myDoubleAnimation = gcnew DoubleAnimation(); myDoubleAnimation->From = 75; myDoubleAnimation->To = 300; myDoubleAnimation->Duration = Duration(TimeSpan::FromSeconds(5)); myDoubleAnimation->AutoReverse = true; myDoubleAnimation->RepeatBehavior = RepeatBehavior::Forever; // Apply the animation to the button's Width property. aButton->BeginAnimation(Button::WidthProperty, myDoubleAnimation); // Create and animate a Brush to set the button's Background. SolidColorBrush^ myBrush = gcnew SolidColorBrush(); myBrush->Color = Colors::Blue; ColorAnimation^ myColorAnimation = gcnew ColorAnimation(); myColorAnimation->From = Colors::Blue; myColorAnimation->To = Colors::Red; myColorAnimation->Duration = Duration(TimeSpan::FromMilliseconds(7000)); myColorAnimation->AutoReverse = true; myColorAnimation->RepeatBehavior = RepeatBehavior::Forever; // Apply the animation to the brush's Color property. myBrush->BeginAnimation(SolidColorBrush::ColorProperty, myColorAnimation); aButton->Background = myBrush; // Add the Button to the panel. myStackPanel->Children->Add(aButton); this->Content = myStackPanel; }; }; } } } }
A variety of animation classes in the System.Windows.Media.Animation namespace exist for animating different types of properties. For more information about animating properties, see Animation Overview. For more information about dependency properties (the type of properties that are shown in these examples) and their features, see Dependency Properties Overview.
There are other ways to animate without using Storyboard objects; for more information, see Property Animation Techniques Overview.
More Code
| How to: Animate a Property by Using a Storyboard | This example shows how to use a Storyboard to animate properties. To animate a property by using a Storyboard, create an animation for each property that you want to animate and also create a Storyboard to contain the animations. |
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
System.Windows.Threading::DispatcherObject
System.Windows::DependencyObject
System.Windows::Freezable
System.Windows.Media.Animation::Animatable
System.Windows.Media.Animation::Timeline
System.Windows.Media.Animation::AnimationTimeline
System.Windows.Media.Animation::BooleanAnimationBase
System.Windows.Media.Animation::ByteAnimationBase
System.Windows.Media.Animation::CharAnimationBase
System.Windows.Media.Animation::ColorAnimationBase
System.Windows.Media.Animation::DecimalAnimationBase
System.Windows.Media.Animation::DoubleAnimationBase
System.Windows.Media.Animation::Int16AnimationBase
System.Windows.Media.Animation::Int32AnimationBase
System.Windows.Media.Animation::Int64AnimationBase
System.Windows.Media.Animation::MatrixAnimationBase
System.Windows.Media.Animation::ObjectAnimationBase
System.Windows.Media.Animation::Point3DAnimationBase
System.Windows.Media.Animation::PointAnimationBase
System.Windows.Media.Animation::QuaternionAnimationBase
System.Windows.Media.Animation::RectAnimationBase
System.Windows.Media.Animation::Rotation3DAnimationBase
System.Windows.Media.Animation::SingleAnimationBase
System.Windows.Media.Animation::SizeAnimationBase
System.Windows.Media.Animation::StringAnimationBase
System.Windows.Media.Animation::ThicknessAnimationBase
System.Windows.Media.Animation::Vector3DAnimationBase
System.Windows.Media.Animation::VectorAnimationBase
