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D3DResourceType Enumeration
Visual Studio 2008
Updated: July 2008
Specifies the Direct3D surface types that are compatible with the D3DImage class.
Assembly: PresentationCore (in PresentationCore.dll)
Use the D3DResourceType when you assign a Direct3D surface in the D3DImage.SetBackBuffer method.
The following code example shows how to specify the D3DResourceType in a call to the SetBackBuffer method. For more information, see Walkthrough: Hosting Direct3D9 Content in WPF.
d3dimg.Lock(); // Repeatedly calling SetBackBuffer with the same IntPtr is // a no-op. There is no performance penalty. d3dimg.SetBackBuffer(D3DResourceType.IDirect3DSurface9, pSurface); HRESULT.Check(Render()); d3dimg.AddDirtyRect(new Int32Rect(0, 0, d3dimg.PixelWidth, d3dimg.PixelHeight)); d3dimg.Unlock();
Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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