ManipulationVelocities2D Class
Represents a set of velocities calculated by the manipulation and inertia processors.
Assembly: System.Windows.Input.Manipulations (in System.Windows.Input.Manipulations.dll)
| Name | Description | |
|---|---|---|
![]() | AngularVelocity | Gets the angular velocity, in radians per millisecond. |
![]() | ExpansionVelocityX | Gets the expansion velocity along the x-axis, in coordinate units per millisecond. |
![]() | ExpansionVelocityY | Gets the expansion velocity along the y-axis, in coordinate units per millisecond. |
![]() | LinearVelocityX | Gets the velocity along the x-axis, in coordinate units per millisecond. |
![]() | LinearVelocityY | Gets the velocity along the y-axis, in coordinate units per millisecond. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object^) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
A ManipulationVelocities2D object is used in the event arguments of Manipulation2DDeltaEventArgs and Manipulation2DCompletedEventArgs to inform the event handler of the velocities involved in the manipulation.
Available since 4.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.




