InertiaTranslationBehavior2D Class
Describes desired translation behavior of an inertia processor.
Assembly: System.Windows.Input.Manipulations (in System.Windows.Input.Manipulations.dll)
System.Windows.Input.Manipulations::InertiaParameters2D
System.Windows.Input.Manipulations::InertiaTranslationBehavior2D
| Name | Description | |
|---|---|---|
![]() | InertiaTranslationBehavior2D() | Initializes a new instance of the InertiaTranslationBehavior2D class. |
| Name | Description | |
|---|---|---|
![]() | DesiredDeceleration | Gets or sets the desired deceleration, in coordinate units per millisecond squared. |
![]() | DesiredDisplacement | Gets or sets the absolute distance that the object needs to travel along the velocity vector, in coordinate units. |
![]() | InitialVelocityX | Gets or sets the initial velocity along the x-axis, in coordinate units per millisecond. |
![]() | InitialVelocityY | Gets or sets the initial velocity along the y-axis, in coordinate units per millisecond. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object^) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
Available since 4.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

