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InertiaTranslationBehavior2D Class

InertiaTranslationBehavior2D Class

.NET Framework 4.6 and 4.5

Describes desired translation behavior of an inertia processor.


Namespace:  System.Windows.Input.Manipulations
Assembly:  System.Windows.Input.Manipulations (in System.Windows.Input.Manipulations.dll)

public sealed class InertiaTranslationBehavior2D : InertiaParameters2D

The InertiaTranslationBehavior2D type exposes the following members.

Public methodInertiaTranslationBehavior2DInitializes a new instance of the InertiaTranslationBehavior2D class.

Public propertyDesiredDecelerationGets or sets the desired deceleration, in coordinate units per millisecond squared.
Public propertyDesiredDisplacementGets or sets the absolute distance that the object needs to travel along the velocity vector, in coordinate units.
Public propertyInitialVelocityXGets or sets the initial velocity along the x-axis, in coordinate units per millisecond.
Public propertyInitialVelocityYGets or sets the initial velocity along the y-axis, in coordinate units per millisecond.

Public methodEquals(Object)Determines whether the specified object is equal to the current object. (Inherited from Object.)
Public methodGetHashCodeServes as the default hash function. (Inherited from Object.)
Public methodGetTypeGets the Type of the current instance. (Inherited from Object.)
Public methodToStringReturns a string that represents the current object. (Inherited from Object.)

.NET Framework

Supported in: 4.6, 4.5, 4

.NET Framework Client Profile

Supported in: 4

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
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