Describes desired translation behavior of an inertia processor.
Assembly: System.Windows.Input.Manipulations (in System.Windows.Input.Manipulations.dll)
Gets or sets the desired deceleration, in coordinate units per millisecond squared.
Gets or sets the absolute distance that the object needs to travel along the velocity vector, in coordinate units.
Gets or sets the initial velocity along the x-axis, in coordinate units per millisecond.
Gets or sets the initial velocity along the y-axis, in coordinate units per millisecond.
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Serves as the default hash function. (Inherited from Object.)
Returns a string that represents the current object.(Inherited from Object.)
Available since 4.0
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.