InertiaRotationBehavior2D Class
.NET Framework (current version)
Describes desired rotation behavior of an inertia processor.
Assembly: System.Windows.Input.Manipulations (in System.Windows.Input.Manipulations.dll)
System::Object
System.Windows.Input.Manipulations::InertiaParameters2D
System.Windows.Input.Manipulations::InertiaRotationBehavior2D
System.Windows.Input.Manipulations::InertiaParameters2D
System.Windows.Input.Manipulations::InertiaRotationBehavior2D
| Name | Description | |
|---|---|---|
![]() | InertiaRotationBehavior2D() | Initializes a new instance of the InertiaRotationBehavior2D class. |
| Name | Description | |
|---|---|---|
![]() | DesiredDeceleration | Gets or sets the desired angular deceleration, in radians per millisecond squared. |
![]() | DesiredRotation | Gets or sets the desired rotation, in radians. |
![]() | InitialVelocity | Gets or sets the initial rotational velocity, in radians per millisecond. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object^) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
.NET Framework
Available since 4.0
Available since 4.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Show:

