InertiaParameters2D Class
.NET Framework (current version)
Base class from which all inertia parameter classes are derived.
Assembly: System.Windows.Input.Manipulations (in System.Windows.Input.Manipulations.dll)
System::Object
System.Windows.Input.Manipulations::InertiaParameters2D
System.Windows.Input.Manipulations::InertiaExpansionBehavior2D
System.Windows.Input.Manipulations::InertiaRotationBehavior2D
System.Windows.Input.Manipulations::InertiaTranslationBehavior2D
System.Windows.Input.Manipulations::InertiaParameters2D
System.Windows.Input.Manipulations::InertiaExpansionBehavior2D
System.Windows.Input.Manipulations::InertiaRotationBehavior2D
System.Windows.Input.Manipulations::InertiaTranslationBehavior2D
| Name | Description | |
|---|---|---|
![]() | Equals(Object^) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
.NET Framework
Available since 4.0
Available since 4.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
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