.NET Framework 4.6 and 4.5
Abstract class that describes input device gestures.
public abstract class InputGesture
The InputGesture type exposes the following members.
|InputGesture||Initializes a new instance of the InputGesture class.|
|Equals(Object)||Determines whether the specified object is equal to the current object. (Inherited from Object.)|
|Finalize||Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)|
|GetHashCode||Serves as the default hash function. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|Matches||When overridden in a derived class, determines whether the specified InputGesture matches the input associated with the specified InputEventArgs object.|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
Implementations of InputGesture in Windows Presentation Foundation (WPF) are KeyGesture and MouseGesture.
An input gesture can be associated with a command so that when the gesture is performed the command is invoked. For more information, see InputBinding and the Commanding Overview.
Supported in: 4.6, 4.5, 4, 3.5, 3.0
.NET Framework Client Profile
Supported in: 4, 3.5 SP1
Any public static
in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.