InputGesture Class
Abstract class that describes input device gestures.
Assembly: PresentationCore (in PresentationCore.dll)
System.Windows.Input::InputGesture
System.Windows.Input::KeyGesture
System.Windows.Input::MouseGesture
| Name | Description | |
|---|---|---|
![]() | InputGesture() | Initializes a new instance of the InputGesture class. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object^) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | Matches(Object^, InputEventArgs^) | When overridden in a derived class, determines whether the specified InputGesture matches the input associated with the specified InputEventArgs object. |
![]() | MemberwiseClone() | |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
Implementations of InputGesture in Windows Presentation Foundation (WPF) are KeyGesture and MouseGesture.
An input gesture can be associated with a command so that when the gesture is performed the command is invoked. For more information, see InputBinding and the Commanding Overview.
Available since 3.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

