InputBindingCollection.Add Method (InputBinding)

 

Adds the specified InputBinding to this InputBindingCollection.

Namespace:   System.Windows.Input
Assembly:  PresentationCore (in PresentationCore.dll)

public int Add(
	InputBinding inputBinding
)

Parameters

inputBinding
Type: System.Windows.Input.InputBinding

The binding to add to the collection.

Return Value

Type: System.Int32

Always returns 0. This deviates from the standard IList implementation for Add, which should return the index where the new item was added to the collection.

Exception Condition
NotSupportedException

inputBinding is null.

The following example creates a KeyGesture and associates it with a KeyBinding. The KeyBinding is added to the InputBindingCollection on a Window.

<Window.InputBindings>
  <KeyBinding Key="B"
              Modifiers="Control" 
              Command="ApplicationCommands.Open" />
</Window.InputBindings>
KeyGesture OpenKeyGesture = new KeyGesture(
    Key.B,
    ModifierKeys.Control);

KeyBinding OpenCmdKeybinding = new KeyBinding(
    ApplicationCommands.Open,
    OpenKeyGesture);

this.InputBindings.Add(OpenCmdKeybinding);

The XAML example does not literally use Add, but Add is called implicitly by the XAML processing support for collections. For details on XAML and collections, see XAML Overview (WPF).

.NET Framework
Available since 3.0
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