Controls the deceleration of a rotation manipulation during inertia.
Assembly: PresentationCore (in PresentationCore.dll)
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Serves as the default hash function. (Inherited from Object.)
Returns a string that represents the current object.(Inherited from Object.)
Specify the initial velocity of the inertia when it begins by setting the InitialVelocity property.
Specify the desired rotation of the manipulation when inertia ends by setting the DesiredRotation property.
Specify the desired deceleration of the inertia by setting the DesiredDeceleration property.
For more information about manipulations, see the Input Overview. For an example of an application that responds to manipulations, see Walkthrough: Creating Your First Touch Application.
The following example shows the ManipulationInertiaStarting event handler and sets the desired deceleration for translation, expansion, and rotation that is used during inertia. This example is part of a larger example in Walkthrough: Creating Your First Touch Application.
Available since 4.0
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.