InertiaRotationBehavior Class
Controls the deceleration of a rotation manipulation during inertia.
Assembly: PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
The InertiaRotationBehavior type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | InertiaRotationBehavior | Initializes a new instance of the InertiaRotationBehavior class. |
| Name | Description | |
|---|---|---|
![]() | DesiredDeceleration | Gets or sets the rate the rotation slows in degrees per squared millisecond. |
![]() | DesiredRotation | Gets or sets the rotation, in degrees, at the end of the inertial movement. |
![]() | InitialVelocity | Gets or sets the initial rate of the rotation at the start of the inertia phase. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
The InertiaRotationBehavior class specifies how a rotation manipulation behaves when it is inertia. Use the RotationBehavior property in the ManipulationInertiaStarting event to do the following:
Specify the initial velocity of the inertia when it begins by setting the InitialVelocity property.
Specify the desired rotation of the manipulation when inertia ends by setting the DesiredRotation property.
Specify the desired deceleration of the inertia by setting the DesiredDeceleration property.
Set either the DesiredRotation or the DesiredDeceleration, but not both. When you set one of these properties, the other property is changed to Double::NaN if it has a value.
For more information about manipulations, see the Input Overview. For an example of an application that responds to manipulations, see Walkthrough: Creating Your First Touch Application.
The following example shows the ManipulationInertiaStarting event handler and sets the desired deceleration for translation, expansion, and rotation that is used during inertia. This example is part of a larger example in Walkthrough: Creating Your First Touch Application.
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
