Type Property
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ContextNode.Type Property

Gets the context node type for this ContextNode object.

Namespace: System.Windows.Ink
Assembly: IAWinFX (in iawinfx.dll)
XML Namespace:  http://schemas.microsoft.com/winfx/2006/xaml/presentation

public Guid Type { get; }
/** @property */
public Guid get_Type ()

public function get Type () : Guid

Not applicable.

Property Value

The context node type for this ContextNode object.

The following example shows how to use the Type property of a ContextNode object, selectedNode. The text of a TextBox, selectedResultsTextBox, is populated differently depending on the type of node. In most cases, the recognized string is used, but for InkWord, the line's recognized string is used, and the word is selected in the TextBox.

if (selectedNode.Type == ContextNodeType.WritingRegion)
    WritingRegionNode writingRegion = (WritingRegionNode)selectedNode;
    selectedResultsTextBox.Text = writingRegion.GetRecognizedString();
else if (selectedNode.Type == ContextNodeType.Paragraph)
    ParagraphNode paragraph = (ParagraphNode)selectedNode;
    selectedResultsTextBox.Text = paragraph.GetRecognizedString();
else if (selectedNode.Type == ContextNodeType.Line)
    LineNode line = (LineNode)selectedNode;
    selectedResultsTextBox.Text = line.GetRecognizedString();
else if (selectedNode.Type == ContextNodeType.InkWord)
    InkWordNode inkWord = (InkWordNode)selectedNode;
    ContextNode parentNode = inkWord.ParentNode;
    if (parentNode is LineNode)
        LineNode parentLine = (LineNode)parentNode;
        // Put parent line's recognized string into the text box
        selectedResultsTextBox.Text = parentLine.GetRecognizedString();

        // Select the text that corresponds to the ink word
        ContextNodeCollection subNodes = new ContextNodeCollection(theInkAnalyzer);
        int start;
        int length;
        parentLine.GetTextRangeFromNodes(subNodes, out start, out length);
        if (start >= 0 && length > 0)
            selectedResultsTextBox.Select(start, length);
else if (selectedNode.Type == ContextNodeType.InkDrawing)
    InkDrawingNode drawingNode = (InkDrawingNode)selectedNode;
    selectedResultsTextBox.Text = drawingNode.GetShapeName();
else if (selectedNode.Type == ContextNodeType.InkBullet)
    InkBulletNode bulletNode = (InkBulletNode)selectedNode;
    selectedResultsTextBox.Text = bulletNode.GetRecognizedString();
else if (selectedNode.Type == ContextNodeType.CustomRecognizer)
    CustomRecognizerNode customRecognizer = (CustomRecognizerNode)selectedNode;
    selectedResultsTextBox.Text = customRecognizer.GetRecognizedString();
else if (selectedNode.Type == ContextNodeType.Object)
    ObjectNode selectedObject = (ObjectNode)selectedNode;
    selectedResultsTextBox.Text = selectedObject.GetRecognizedString();
    selectedResultsTextBox.Text = "";

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0

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