GraphicsDeviceManager Class
Provides functionality for managing the GraphicsDevice. Use the static property Current, to get an instance the global device manager.
Namespace: System.Windows.Graphics
Assembly: System.Windows.Xna (in System.Windows.Xna.dll)
The GraphicsDeviceManager type exposes the following members.
| Name | Description | |
|---|---|---|
![]() ![]() | Current | Static property that gets an instance of the GraphicsDeviceManager. |
![]() | GraphicsDevice | Gets the graphics device. |
![]() | RenderMode | Gets the current render mode. |
![]() | RenderModeReason | Gets the explanation for the value of the rendering mode. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
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