GraphicsDeviceManager Class

Provides functionality for managing the GraphicsDevice. Use the static property Current, to get an instance the global device manager.


Namespace:  System.Windows.Graphics
Assembly:  System.Windows.Xna (in System.Windows.Xna.dll)

public class GraphicsDeviceManager

The GraphicsDeviceManager type exposes the following members.

Public propertyStatic memberCurrentStatic property that gets an instance of the GraphicsDeviceManager.
Public propertyGraphicsDeviceGets the graphics device.
Public propertyRenderModeGets the current render mode.
Public propertyRenderModeReasonGets the explanation for the value of the rendering mode.

Public methodEquals(Object)Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public methodGetHashCodeServes as a hash function for a particular type. (Inherited from Object.)
Public methodGetTypeGets the Type of the current instance. (Inherited from Object.)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object. (Inherited from Object.)
Public methodToStringReturns a string that represents the current object. (Inherited from Object.)

Public eventRenderModeChangedOccurs when the render mode changes.


Supported in: 5

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Community Additions