ToolBarButtonClickEventArgs::Button Property

 

Gets or sets the ToolBarButton that was clicked.

Namespace:   System.Windows.Forms
Assembly:  System.Windows.Forms (in System.Windows.Forms.dll)

public:
property ToolBarButton^ Button {
	ToolBarButton^ get();
	void set(ToolBarButton^ value);
}

Property Value

Type: System.Windows.Forms::ToolBarButton^

The ToolBarButton that was clicked.

The Button property is initially set equal to the button parameter of the ToolBarButtonClickEventArgs constructor.

The following example instantiates a ToolBar and three ToolBarButton controls. The toolbar buttons are assigned to the button collection, the collection is assigned to the toolbar, and the toolbar is added to the form. On the ButtonClick event of the toolbar, the Button property of the ToolBarButtonClickEventArgs is evaluated, and the appropriate dialog opened. This code assumes that a Form, an OpenFileDialog, a SaveFileDialog, and a PrintDialog have been instantiated.

public:
   void InitializeMyToolBar()
   {
      // Create and initialize the ToolBar and ToolBarButton controls.
      toolBar1 = gcnew ToolBar;
      ToolBarButton^ toolBarButton1 = gcnew ToolBarButton;
      ToolBarButton^ toolBarButton2 = gcnew ToolBarButton;
      ToolBarButton^ toolBarButton3 = gcnew ToolBarButton;

      // Set the Text properties of the ToolBarButton controls.
      toolBarButton1->Text = "Open";
      toolBarButton2->Text = "Save";
      toolBarButton3->Text = "Print";

      // Add the ToolBarButton controls to the ToolBar.
      toolBar1->Buttons->Add( toolBarButton1 );
      toolBar1->Buttons->Add( toolBarButton2 );
      toolBar1->Buttons->Add( toolBarButton3 );

      // Add the event-handler delegate.
      toolBar1->ButtonClick += gcnew ToolBarButtonClickEventHandler(
         this, &Form1::toolBar1_ButtonClick );

      // Add the ToolBar to the Form.
      Controls->Add( toolBar1 );
   }

private:
   void toolBar1_ButtonClick(
      Object^ sender,
      ToolBarButtonClickEventArgs^ e )
   {
      // Evaluate the Button property to determine which button was clicked.
      switch ( toolBar1->Buttons->IndexOf( e->Button ) )
      {
         case 0:
            openFileDialog1->ShowDialog();
            // Insert code to open the file.
            break;
         case 1:
            saveFileDialog1->ShowDialog();
            // Insert code to save the file.
            break;
         case 2:
            printDialog1->ShowDialog();
            // Insert code to print the file.    
            break;
      }
   }

.NET Framework
Available since 1.1
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