Provides data for the KeyPress event.
Assembly: System.Windows.Forms (in System.Windows.Forms.dll)
Thetype exposes the following members.
|Equals(Object)||Determines whether the specified Object is equal to the current Object. (Inherited from Object.)|
|Finalize||Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)|
|GetHashCode||Serves as a hash function for a particular type. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
A specifies the character that is composed when the user presses a key. For example, when the user presses SHIFT + K, the KeyChar property returns an uppercase K.
A KeyPress event occurs when the user presses a key. Two events that are closely related to the KeyPress event are KeyUp and KeyDown. The KeyDown event precedes each KeyPress event when the user presses a key, and a KeyUp event occurs when the user releases a key. When the user holds down a key, duplicate KeyDown and KeyPress events occur each time the character repeats. One KeyUp event is generated upon release.
With each KeyPress event, a is passed. A KeyEventArgs is passed with each KeyDown and KeyUp event. A KeyEventArgs specifies whether any modifier keys (CTRL, SHIFT, or ALT) were pressed along with another key. (This modifier information can also be obtained through the ModifierKeys property of the Control class.)
Set Handled to true to cancel the KeyPress event. This keeps the control from processing the key press.
Some controls will process certain key strokes on KeyDown. For example, RichTextBox processes the Enter key before KeyPress is called. In such cases, you cannot cancel the KeyPress event, and must cancel the key stroke from KeyDown instead.
For information about the event model, see Events and Delegates.
The following example illustrates using the to count keys as they are pressed and to display the results after each key press. Handled is then set to true to keep the operating system from further processing the key. The example assumes a form with a TextBox placed on it.
Public Class myKeyPressClass Private Shared keyPressCount As Long = 0 Private Shared backspacePressed As Long = 0 Private Shared returnPressed As Long = 0 Private Shared escPressed As Long = 0 Private textBox1 As TextBox Private Sub myKeyCounter(sender As Object, ex As KeyPressEventArgs) Select Case ex.KeyChar ' Counts the backspaces. Case ControlChars.Back backspacePressed = backspacePressed + 1 ' Counts the ENTER keys. Case ControlChars.Lf returnPressed = returnPressed + 1 ' Counts the ESC keys. Case Convert.ToChar(27) escPressed = escPressed + 1 ' Counts all other keys. Case Else keyPressCount = keyPressCount + 1 End Select textBox1.Text = backspacePressed & " backspaces pressed" & _ ControlChars.Lf & ControlChars.Cr & escPressed & _ " escapes pressed" & ControlChars.CrLf & returnPressed & _ " returns pressed" & ControlChars.CrLf & keyPressCount & _ " other keys pressed" & ControlChars.CrLf ex.Handled = True End Sub 'myKeyCounter End Class 'myKeyPressClass
You must create a new instance of this class. You must also set the event handler. You can do this in the constructor for your class.
When the specified event is raised in the control, the attached method is called and the application can execute code in response to the event.
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.