FontDialog::ShowEffects Property
.NET Framework (current version)
Gets or sets a value indicating whether the dialog box contains controls that allow the user to specify strikethrough, underline, and text color options.
Assembly: System.Windows.Forms (in System.Windows.Forms.dll)
Property Value
Type: System::Booleantrue if the dialog box contains controls to set strikethrough, underline, and text color options; otherwise, false. The default value is true.
The following code example demonstrates using the MinSize, MaxSize, ShowEffects and FontMustExist members and handling the Apply event. To run this example paste the following code in a form containing a FontDialog named FontDialog1 and a Button named Button1.
void Button1_Click( System::Object^ sender, System::EventArgs^ e ) { // Set FontMustExist to true, which causes message box error // if the user enters a font that does not exist. FontDialog1->FontMustExist = true; // Associate the method handling the Apply event with the event. FontDialog1->Apply += gcnew System::EventHandler( this, &Form1::FontDialog1_Apply ); // Set a minimum and maximum size to be // shown in the FontDialog. FontDialog1->MaxSize = 32; FontDialog1->MinSize = 18; // Show the Apply button in the dialog. FontDialog1->ShowApply = true; // Do not show effects such as Underline // and Bold. FontDialog1->ShowEffects = false; // Save the existing font. System::Drawing::Font^ oldFont = this->Font; //Show the dialog, and get the result System::Windows::Forms::DialogResult result = FontDialog1->ShowDialog(); // If the OK button in the Font dialog box is clicked, // set all the controls' fonts to the chosen font by calling // the FontDialog1_Apply method. if ( result == ::DialogResult::OK ) { FontDialog1_Apply( this->Button1, gcnew System::EventArgs ); } // If Cancel is clicked, set the font back to // the original font. else // If Cancel is clicked, set the font back to // the original font. if ( result == ::DialogResult::Cancel ) { this->Font = oldFont; System::Collections::IEnumerator^ myEnum = this->Controls->GetEnumerator(); while ( myEnum->MoveNext() ) { Control^ containedControl = safe_cast<Control^>(myEnum->Current); containedControl->Font = oldFont; } } } // Handle the Apply event by setting all controls' fonts to // the chosen font. void FontDialog1_Apply( Object^ sender, System::EventArgs^ e ) { this->Font = FontDialog1->Font; System::Collections::IEnumerator^ myEnum1 = this->Controls->GetEnumerator(); while ( myEnum1->MoveNext() ) { Control^ containedControl = safe_cast<Control^>(myEnum1->Current); containedControl->Font = FontDialog1->Font; } }
.NET Framework
Available since 1.1
Available since 1.1
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