Control::OnMouseMove Method (MouseEventArgs^)


Raises the MouseMove event.

Namespace:   System.Windows.Forms
Assembly:  System.Windows.Forms (in System.Windows.Forms.dll)

virtual void OnMouseMove(
	MouseEventArgs^ e


Type: System.Windows.Forms::MouseEventArgs^

A MouseEventArgs that contains the event data.

Raising an event invokes the event handler through a delegate. For more information, see Handling and Raising Events.

The OnMouseMove method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.

Notes to Inheritors:

When overriding OnMouseMove in a derived class, be sure to call the base class's OnMouseMove method so that registered delegates receive the event.

The following code example demonstrates how to override the OnMouseHover and OnMouseMove methods in a derived class. To run the example, paste the following code in a new form and paste this class, forming the same file, after the form. Add a button of type FunButton to the form.

// To use this example create a new form and paste this class 
// forming the same file, after the form class in the same file.  
// Add a button of type FunButton to the form. 
public ref class FunButton: public Button
   virtual void OnMouseHover( System::EventArgs^ e ) override

      // Get the font size in Points, add one to the
      // size, and reset the button's font to the larger
      // size.
      float fontSize = Font->SizeInPoints;
      fontSize += 1;
      System::Drawing::Size buttonSize = Size;
      this->Font = gcnew System::Drawing::Font( Font->FontFamily,fontSize,Font->Style );

      // Increase the size width and height of the button 
      // by 5 points each.
      Size = System::Drawing::Size( Size.Width + 5, Size.Height + 5 );

      // Call myBase.OnMouseHover to activate the delegate.
      Button::OnMouseHover( e );

   virtual void OnMouseMove( MouseEventArgs^ e ) override

      // Make the cursor the Hand cursor when the mouse moves 
      // over the button.
      Cursor = Cursors::Hand;

      // Call MyBase.OnMouseMove to activate the delegate.
      Button::OnMouseMove( e );

.NET Framework
Available since 1.1
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