Control::IsMnemonic Method (Char, String^)
Determines if the specified character is the mnemonic character assigned to the control in the specified string.
Assembly: System.Windows.Forms (in System.Windows.Forms.dll)
Parameters
- charCode
-
Type:
System::Char
The character to test.
- text
-
Type:
System::String^
The string to search.
Return Value
Type: System::Booleantrue if the charCode character is the mnemonic character assigned to the control; otherwise, false.
The mnemonic character is the character immediately following the first instance of "&" in a String.
The following code example demonstrates an extension of the button class that overrides the ProcessMnemonic method to exhibit custom behavior. The example also demonstrates the use of the CanSelect and IsMnemonic properties. To run this example paste the following code after a form class, in the same file. Add a button of type MnemonicButton to the form.
// This button is a simple extension of the button class that overrides // the ProcessMnemonic method. If the mnemonic is correctly entered, // the message box will appear and the click event will be raised. // This method makes sure the control is selectable and the // mnemonic is correct before displaying the message box // and triggering the click event. public ref class MyMnemonicButton: public Button { protected: bool ProcessMnemonic( char inputChar ) { if ( CanSelect && IsMnemonic( inputChar, this->Text ) ) { MessageBox::Show( "You've raised the click event " "using the mnemonic." ); this->PerformClick(); return true; } return false; } };
for all windows for inheriting classes to call this method. Associated enumeration: AllWindows value of UIPermissionWindow.
Available since 1.1