ToolTipService.InitialShowDelay Attached Property
Gets or sets the length of time before a tooltip opens.
Assembly: PresentationFramework (in PresentationFramework.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
Metadata properties set to true
Typically, when a user moves the mouse pointer over an object that has a tooltip, there is a delay before the tooltip is displayed. This delay is equal to the value of the property. However, after a tooltip is displayed there is a period of time during which another tooltip can be displayed without waiting for the time to pass. You specify this time period by using the BetweenShowDelay property. When the user moves the mouse within this time period from one element that has a visible tooltip to another element that has a tooltip, the value of the property for the second tooltip is not applied and the second tooltip appears immediately.
The following example shows how to set the ToolTipService timing properties.
<Ellipse Height="25" Width="50" Fill="Gray" HorizontalAlignment="Left" ToolTipService.InitialShowDelay="1000" ToolTipService.ShowDuration="7000" ToolTipService.BetweenShowDelay="2000" ToolTipService.Placement="Right" ToolTipService.PlacementRectangle="50,0,0,0" ToolTipService.HorizontalOffset="10" ToolTipService.VerticalOffset="20" ToolTipService.HasDropShadow="false" ToolTipService.ShowOnDisabled="true" ToolTipService.IsEnabled="true" ToolTipOpening="whenToolTipOpens" ToolTipClosing="whenToolTipCloses" > <Ellipse.ToolTip> <BulletDecorator> <BulletDecorator.Bullet> <Ellipse Height="10" Width="20" Fill="Blue"/> </BulletDecorator.Bullet> <TextBlock>Uses the ToolTipService class</TextBlock> </BulletDecorator> </Ellipse.ToolTip> </Ellipse>
Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.