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MediaElement.Pause Method

Pauses media at the current position.

Namespace:  System.Windows.Controls
Assembly:  PresentationFramework (in PresentationFramework.dll)

public function Pause()
You cannot use methods in XAML.

ExceptionCondition
InvalidOperationException

The Clock property is not a null reference (Nothing in Visual Basic).

This method pauses the media if the media is currently running. The Play method can be used to resume.

This method can be used only when the Clock property is a null reference (Nothing in Visual Basic). When the Clock property is non-a null reference (Nothing in Visual Basic), the timing engine controls media playback behavior.

This method has an effect only if the LoadedBehavior property is set to Manual.

The following example shows how to control playback of media using a MediaElement. The example creates a simple media player that allows you to play, pause, stop, and skip back and forth in the media as well as adjust the volume and speed ratio.

The code below creates the UI.

NoteNote:

The LoadedBehavior property of MediaElement must be set to Manual in order to be able to interactively stop, pause, and play the media.

<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  x:Class="SDKSample.MediaElementExample" >

  <StackPanel Background="Black">

    <!-- To interactively stop, pause, and play the media, the LoadedBehavior 
           property of the MediaElement must be set to "Manual". -->
    <MediaElement Source="media\numbers.wmv" Name="myMediaElement" 
     Width="450" Height="250" LoadedBehavior="Manual" UnloadedBehavior="Stop" Stretch="Fill" 
     MediaOpened="Element_MediaOpened" MediaEnded="Element_MediaEnded"/>

    <StackPanel HorizontalAlignment="Center" Width="450" Orientation="Horizontal">

      <!-- Play button. -->
      <Image Source="images\UI_play.gif" MouseDown="OnMouseDownPlayMedia" Margin="5" />

      <!-- Pause button. -->
      <Image Source="images\UI_pause.gif" MouseDown="OnMouseDownPauseMedia" Margin="5" />

      <!-- Stop button. -->
      <Image Source="images\UI_stop.gif" MouseDown="OnMouseDownStopMedia" Margin="5" />

      <!-- Volume slider. This slider allows a Volume range between 0 and 1. -->
      <TextBlock Foreground="White" VerticalAlignment="Center" Margin="5"  >Volume</TextBlock>
      <Slider Name="volumeSlider" VerticalAlignment="Center" ValueChanged="ChangeMediaVolume" 
       Minimum="0" Maximum="1" Value="0.5" Width="70"/>

      <!-- Volume slider. This slider allows a Volume range between 0 and 10. -->
      <TextBlock Foreground="White" Margin="5"  VerticalAlignment="Center">Speed</TextBlock>
      <Slider Name="speedRatioSlider" VerticalAlignment="Center" ValueChanged="ChangeMediaSpeedRatio" 
       Value="1" Width="70" />

      <!-- Seek to slider. Ths slider allows you to jump to different parts of the media playback. -->
      <TextBlock Foreground="White" Margin="5"  VerticalAlignment="Center">Seek To</TextBlock>
      <Slider Name="timelineSlider" Margin="5" ValueChanged="SeekToMediaPosition" Width="70"/>

    </StackPanel>
  </StackPanel>
</Page>

The code below implements the functionality of the sample UI controls. The Play, Pause, and Stop methods are used to respectively play, pause and stop the media. Changing the Position property of the MediaElement allows you to skip around in the media. Finally, the Volume and SpeedRatio properties are used to adjust the volume and playback speed of the media.

No code example is currently available or this language may not be supported.

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0

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