ClientBuildManager::GetCodeDirectoryInformation Method
Gets information about the compiler type, compiler parameters, and the directory in which to store code files generated from non-code files such as .wsdl files.
Assembly: System.Web (in System.Web.dll)
public: void GetCodeDirectoryInformation( String^ virtualCodeDir, [OutAttribute] Type^% codeDomProviderType, [OutAttribute] CompilerParameters^% compilerParameters, [OutAttribute] String^% generatedFilesDir )
Parameters
- virtualCodeDir
- Type: System::String
The directory about which to retrieve information.
- codeDomProviderType
- Type: System::Type%
When this method returns, contains the provider type used for code generation and compilation.
- compilerParameters
- Type: System.CodeDom.Compiler::CompilerParameters%
When this method returns, contains the properties that define how the file will be compiled.
- generatedFilesDir
- Type: System::String%
When this method returns, contains the directory for files generated from non-code files.
| Exception | Condition |
|---|---|
| ArgumentNullException | virtualCodeDir is null. |
The GetCodeDirectoryInformation method retrieves information needed to build a code directory. It returns this information through three out parameters. The codeDomProviderType parameter returns the provider type for generating and compiling the files in the code directory. The compilerParameters parameter contains properties that determine compilation behavior. The generatedFilesDir parameter stores the directory path containing all the code files generated from non-code files in the code directory, such as .wsdl files.
Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.