CommittableTransaction.Commit Method ()
Attempts to commit the transaction.
Assembly: System.Transactions (in System.Transactions.dll)
When this method is called, all objects that have registered to participate in the transaction are polled and can independently indicate their vote to either commit or roll back the transaction. If any participant votes to roll back the transaction, it is rolled back and this method throws a TransactionException exception. This is a normal occurrence for a transaction and your code should catch and process such exceptions.
M:System.Transactions.CommittableTransaction.EndCommit block until the first phase of transaction processing is complete. The first phase ends after all resource managers and enlistments in the transaction have voted on the transaction outcome and the TransactionManager has durably decided to commit or abort the transaction. The second phase of processing is always asynchronous. Therefore, there is no guarantee that data just committed from within a given transaction will be immediately available afterwards when not using another transaction to view this data.and
Because this method blocks until the first phase of transaction processing is complete, you should be extremely careful when using this method in a Windows Form (WinForm) application, or a deadlock can occur. If you call this method inside one WinForm Control event (for example, clicking a button), and use the synchronous Invoke method to direct the control to perform some UI tasks (for example, changing colors) in the middle of processing the transaction, a deadlock will happen. This is because the Invoke method is synchronous and blocks the worker thread until the UI thread finishes its job. However, in our scenario, the UI thread is also waiting for the worker thread to commit the transaction. The result is that none is able to proceed and the scope waits indefinitely for the Commit to finish. You should use BeginInvoke rather than Invoke wherever possible, because it is asynchronous and thus less prone to deadlock.
Available since 2.0