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RegisteredWaitHandle Class

Represents a handle that has been registered when calling RegisterWaitForSingleObject. This class cannot be inherited.

Namespace:  System.Threading
Assembly:  mscorlib (in mscorlib.dll)

public ref class RegisteredWaitHandle sealed : public MarshalByRefObject

The following example shows how to use a RegisteredWaitHandle to determine why a callback method is called, and how to unregister a task if the callback occurred because the wait handle was signaled.

The example also shows how to use the RegisterWaitForSingleObject method to execute a specified callback method when a specified wait handle is signaled. In this example, the callback method is WaitProc, and the wait handle is an AutoResetEvent.

The example defines a TaskInfo class to hold the information that is passed to the callback when it executes. The example creates a TaskInfo object and assigns it some string data. The RegisteredWaitHandle that is returned by the RegisterWaitForSingleObject method is assigned to the Handle field of the TaskInfo object so that the callback method has access to the RegisteredWaitHandle.

In addition to specifying TaskInfo as the object to pass to the callback method, the call to the RegisterWaitForSingleObject method specifies the AutoResetEvent that the task will wait for, a WaitOrTimerCallback delegate that represents the WaitProc callback method, a one second time-out interval, and multiple callbacks.

When the main thread signals the AutoResetEvent by calling its Set method, the WaitOrTimerCallback delegate is invoked. The WaitProc method tests RegisteredWaitHandle to determine whether a time-out occurred. If the callback was invoked because the wait handle was signaled, the WaitProc method unregisters the RegisteredWaitHandle, stopping additional callbacks. In the case of a time-out, the task continues to wait. The WaitProc method ends by printing a message to the console.

using namespace System;
using namespace System::Threading;

// TaskInfo contains data that will be passed to the callback 
// method. 
public ref class TaskInfo
      Handle = nullptr;
      OtherInfo = "default";

   RegisteredWaitHandle^ Handle;
   String^ OtherInfo;

ref class Example

   // The callback method executes when the registered wait times out, 
   // or when the WaitHandle (in this case AutoResetEvent) is signaled. 
   // WaitProc unregisters the WaitHandle the first time the event is  
   // signaled. 
   static void WaitProc( Object^ state, bool timedOut )

      // The state Object must be cast to the correct type, because the 
      // signature of the WaitOrTimerCallback delegate specifies type 
      // Object.
      TaskInfo^ ti = static_cast<TaskInfo^>(state);
      String^ cause = "TIMED OUT";
      if (  !timedOut )
         cause = "SIGNALED";

         // If the callback method executes because the WaitHandle is 
         // signaled, stop future execution of the callback method 
         // by unregistering the WaitHandle. 
         if ( ti->Handle != nullptr )
                  ti->Handle->Unregister( nullptr );

      Console::WriteLine( "WaitProc( {0}) executes on thread {1}; cause = {2}.", ti->OtherInfo, Thread::CurrentThread->GetHashCode(), cause );


int main()

   // The main thread uses AutoResetEvent to signal the 
   // registered wait handle, which executes the callback 
   // method.
   AutoResetEvent^ ev = gcnew AutoResetEvent( false );
   TaskInfo^ ti = gcnew TaskInfo;
   ti->OtherInfo = "First task";

   // The TaskInfo for the task includes the registered wait 
   // handle returned by RegisterWaitForSingleObject.  This 
   // allows the wait to be terminated when the object has 
   // been signaled once (see WaitProc).
   ti->Handle = ThreadPool::RegisterWaitForSingleObject( ev, gcnew WaitOrTimerCallback( Example::WaitProc ), ti, 1000, false );

   // The main thread waits three seconds, to demonstrate the 
   // time-outs on the queued thread, and then signals.
   Thread::Sleep( 3100 );
   Console::WriteLine( "Main thread signals." );

   // The main thread sleeps, which should give the callback 
   // method time to execute.  If you comment out this line, the 
   // program usually ends before the ThreadPool thread can execute.
   Thread::Sleep( 1000 );

   // If you start a thread yourself, you can wait for it to end 
   // by calling Thread::Join.  This option is not available with  
   // thread pool threads. 
   return 0;


This type is thread safe.

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0