Monitor::Exit Method (Object^)
Releases an exclusive lock on the specified object.
Assembly: mscorlib (in mscorlib.dll)
Parameters
- obj
-
Type:
System::Object^
The object on which to release the lock.
| Exception | Condition |
|---|---|
| ArgumentNullException | The obj parameter is null. |
| SynchronizationLockException | The current thread does not own the lock for the specified object. |
The calling thread must own the lock on the obj parameter. If the calling thread owns the lock on the specified object, and has made an equal number of Exit and Enter calls for the object, then the lock is released. If the calling thread has not invoked Exit as many times as Enter, the lock is not released.
If the lock is released and other threads are in the ready queue for the object, one of the threads acquires the lock. If other threads are in the waiting queue waiting to acquire the lock, they are not automatically moved to the ready queue when the owner of the lock calls Exit. To move one or more waiting threads into the ready queue, call Pulse or PulseAll before invoking Exit.
The following example demonstrates how to use the Exit method.
#using <System.dll> using namespace System; using namespace System::Threading; using namespace System::Collections::Generic; using namespace System::Text; generic <typename T> public ref class SafeQueue { private: // A queue that is protected by Monitor. Queue<T>^ m_inputQueue; public: SafeQueue() { m_inputQueue = gcnew Queue<T>(); }; // Lock the queue and add an element. void Enqueue(T qValue) { // Request the lock, and block until it is obtained. Monitor::Enter(m_inputQueue); try { // When the lock is obtained, add an element. m_inputQueue->Enqueue(qValue); } finally { // Ensure that the lock is released. Monitor::Exit(m_inputQueue); } }; // Try to add an element to the queue: Add the element to the queue // only if the lock is immediately available. bool TryEnqueue(T qValue) { // Request the lock. if (Monitor::TryEnter(m_inputQueue)) { try { m_inputQueue->Enqueue(qValue); } finally { // Ensure that the lock is released. Monitor::Exit(m_inputQueue); } return true; } else { return false; } }; // Try to add an element to the queue: Add the element to the queue // only if the lock becomes available during the specified time // interval. bool TryEnqueue(T qValue, int waitTime) { // Request the lock. if (Monitor::TryEnter(m_inputQueue, waitTime)) { try { m_inputQueue->Enqueue(qValue); } finally { // Ensure that the lock is released. Monitor::Exit(m_inputQueue); } return true; } else { return false; } }; // Lock the queue and dequeue an element. T Dequeue() { T retval; // Request the lock, and block until it is obtained. Monitor::Enter(m_inputQueue); try { // When the lock is obtained, dequeue an element. retval = m_inputQueue->Dequeue(); } finally { // Ensure that the lock is released. Monitor::Exit(m_inputQueue); } return retval; }; // Delete all elements that equal the given object. int Remove(T qValue) { int removedCt = 0; // Wait until the lock is available and lock the queue. Monitor::Enter(m_inputQueue); try { int counter = m_inputQueue->Count; while (counter > 0) // Check each element. { T elem = m_inputQueue->Dequeue(); if (!elem->Equals(qValue)) { m_inputQueue->Enqueue(elem); } else { // Keep a count of items removed. removedCt += 1; } counter = counter - 1; } } finally { // Ensure that the lock is released. Monitor::Exit(m_inputQueue); } return removedCt; }; // Print all queue elements. String^ PrintAllElements() { StringBuilder^ output = gcnew StringBuilder(); // Lock the queue. Monitor::Enter(m_inputQueue); try { for each ( T elem in m_inputQueue ) { // Print the next element. output->AppendLine(elem->ToString()); } } finally { // Ensure that the lock is released. Monitor::Exit(m_inputQueue); } return output->ToString(); }; }; public ref class Example { private: static SafeQueue<int>^ q = gcnew SafeQueue<int>(); static int threadsRunning = 0; static array<array<int>^>^ results = gcnew array<array<int>^>(3); static void ThreadProc(Object^ state) { DateTime finish = DateTime::Now.AddSeconds(10); Random^ rand = gcnew Random(); array<int>^ result = { 0, 0, 0, 0, 0, 0, 0, 0, 0 }; int threadNum = (int) state; while (DateTime::Now < finish) { int what = rand->Next(250); int how = rand->Next(100); if (how < 16) { q->Enqueue(what); result[(int)ThreadResultIndex::EnqueueCt] += 1; } else if (how < 32) { if (q->TryEnqueue(what)) { result[(int)ThreadResultIndex::TryEnqueueSucceedCt] += 1; } else { result[(int)ThreadResultIndex::TryEnqueueFailCt] += 1; } } else if (how < 48) { // Even a very small wait significantly increases the success // rate of the conditional enqueue operation. if (q->TryEnqueue(what, 10)) { result[(int)ThreadResultIndex::TryEnqueueWaitSucceedCt] += 1; } else { result[(int)ThreadResultIndex::TryEnqueueWaitFailCt] += 1; } } else if (how < 96) { result[(int)ThreadResultIndex::DequeueCt] += 1; try { q->Dequeue(); } catch (Exception^ ex) { result[(int)ThreadResultIndex::DequeueExCt] += 1; } } else { result[(int)ThreadResultIndex::RemoveCt] += 1; result[(int)ThreadResultIndex::RemovedCt] += q->Remove(what); } } results[threadNum] = result; if (0 == Interlocked::Decrement(threadsRunning)) { StringBuilder^ sb = gcnew StringBuilder( " Thread 1 Thread 2 Thread 3 Total\n"); for (int row = 0; row < 9; row++) { int total = 0; sb->Append(titles[row]); for(int col = 0; col < 3; col++) { sb->Append(String::Format("{0,9}", results[col][row])); total += results[col][row]; } sb->AppendLine(String::Format("{0,9}", total)); } Console::WriteLine(sb->ToString()); } }; static array<String^>^ titles = { "Enqueue ", "TryEnqueue succeeded ", "TryEnqueue failed ", "TryEnqueue(T, wait) succeeded ", "TryEnqueue(T, wait) failed ", "Dequeue attempts ", "Dequeue exceptions ", "Remove operations ", "Queue elements removed "}; enum class ThreadResultIndex { EnqueueCt, TryEnqueueSucceedCt, TryEnqueueFailCt, TryEnqueueWaitSucceedCt, TryEnqueueWaitFailCt, DequeueCt, DequeueExCt, RemoveCt, RemovedCt }; public: static void Demo() { Console::WriteLine("Working..."); for(int i = 0; i < 3; i++) { Thread^ t = gcnew Thread(gcnew ParameterizedThreadStart(Example::ThreadProc)); t->Start(i); Interlocked::Increment(threadsRunning); } }; }; void main() { Example::Demo(); } /* This example produces output similar to the following: Working... Thread 1 Thread 2 Thread 3 Total Enqueue 274718 513514 337895 1126127 TryEnqueue succeeded 274502 513516 337480 1125498 TryEnqueue failed 119 235 141 495 TryEnqueue(T, wait) succeeded 274552 513116 338532 1126200 TryEnqueue(T, wait) failed 0 1 0 1 Dequeue attempts 824038 1541866 1015006 3380910 Dequeue exceptions 12828 23416 14799 51043 Remove operations 68746 128218 84306 281270 Queue elements removed 11464 22024 14470 47958 Queue elements removed 2921 4690 2982 10593 */
Available since 8
.NET Framework
Available since 1.1
Portable Class Library
Supported in: portable .NET platforms
Silverlight
Available since 2.0
Windows Phone Silverlight
Available since 7.0
Windows Phone
Available since 8.1