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EncoderExceptionFallback Class

Throws a EncoderFallbackException if an input character cannot be converted to an encoded output byte sequence. This class cannot be inherited.


Namespace:  System.Text
Assembly:  mscorlib (in mscorlib.dll)

public ref class EncoderExceptionFallback sealed : public EncoderFallback

The EncoderExceptionFallback type exposes the following members.

Public methodEncoderExceptionFallbackInitializes a new instance of the EncoderExceptionFallback class.

Public propertyMaxCharCountGets the maximum number of characters this instance can return. (Overrides EncoderFallback::MaxCharCount.)

Public methodCreateFallbackBufferInitializes a new instance of the EncoderExceptionFallback class. (Overrides EncoderFallback::CreateFallbackBuffer().)
Public methodEqualsIndicates whether the current EncoderExceptionFallback object and a specified object are equal. (Overrides Object::Equals(Object).)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public methodGetHashCodeRetrieves the hash code for this instance. (Overrides Object::GetHashCode().)
Public methodGetTypeGets the Type of the current instance. (Inherited from Object.)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object. (Inherited from Object.)
Public methodToStringReturns a string that represents the current object. (Inherited from Object.)

An encoding maps a Unicode character to an encoded sequence of bytes, which can subsequently be transferred to a physical medium, such as a disk, or over a communications link. Characters can be mapped in various ways, and a particular encoding is represented by a type derived from the Encoding class. Specifically, the encoding type's GetBytes method encodes a character to a byte sequence, and the GetChars method decodes a byte sequence to a character.

An encoding operation can fail if the input character cannot be represented by the encoding. For example, a ASCIIEncoding object cannot encode a character that yields a Unicode code point value that is outside the range U+0000 to U+007F.

In cases where an encoding or decoding conversion cannot be performed, the .NET Framework provides a failure-handling mechanism called a fallback. Your application can use the predefined .NET Framework encoder fallback, or it can create a custom encoder fallback derived from the EncoderFallback and EncoderFallbackBuffer classes.

The .NET Framework provides two predefined classes that implement different fallback strategies for handling encoding conversion failures. The EncoderReplacementFallback class substitutes a string provided for any input character that cannot be converted. The substitute string is encoded in place of the invalid character, and then the encoding operation continues converting the remainder of the input. In contrast, the EncoderExceptionFallback class throws a EncoderFallbackException when an invalid character is encountered.

The following code example demonstrates the EncoderExceptionFallback and EncoderFallbackException classes.

// This example demonstrates the EncoderExceptionFallback class.

using namespace System;
using namespace System::Text;

int main()
    // Create an encoding, which is equivalent to calling the
    // ASCIIEncoding class constructor.
    // The EncoderExceptionFallback parameter causes an exception to
    // be thrown when a character cannot be encoded.
    // A decoder exception fallback is also specified, but it is not
    // used because this example terminates during the encoding operation.

    Encoding^ asciiEncoding = Encoding::GetEncoding("us-ascii",
        gcnew EncoderExceptionFallback(), gcnew DecoderExceptionFallback());

    // The input string consists of the Unicode characters LEFT POINTING
    // DOUBLE ANGLE QUOTATION MARK (U+00AB), 'X' (U+0058), and RIGHT
    // The encoding can only encode characters in the US-ASCII range of
    // U+0000 through U+007F. Consequently, the characters bracketing the
    // 'X' character cause an exception.
    String^ inputString = L"\u00abX\u00bb";

    String^ twoNewLines = Environment::NewLine + Environment::NewLine;
    array<Byte>^ encodedBytes = gcnew array<Byte>(
    int numberOfEncodedBytes = 0;

    // ---------------------------------------------------------------------

    // Display the name of the encoding.
    Console::WriteLine("The name of the encoding is \"{0}\".{1}",
        asciiEncoding->WebName, Environment::NewLine);

    // Display the input string in text.
    Console::WriteLine("Input string ({0} characters): \"{1}\"",
        inputString->Length, inputString);

    // Display the input string in hexadecimal.
    Console::Write("Input string in hexadecimal: ");
    for each (char c in inputString)
        Console::Write("0x{0:X2} ", c);

    // ---------------------------------------------------------------------
    // Attempt to encode the input string. However, an exception is thrown
    // before the input string can be encoded.

    Console::WriteLine("Encode the input string...");

    // The code example terminates during the call to the GetBytes() method.
        numberOfEncodedBytes = asciiEncoding->GetBytes(inputString, 0,
            inputString->Length, encodedBytes, 0);
        // This statement is never executed.
        Console::WriteLine("This statement is never executed.");
    catch (EncoderFallbackException^ ex)

This code example produces the following results:

The name of the encoding is "us-ascii".

Input string (3 characters): "X"
Input string in hexadecimal: 0xAB 0x58 0xBB

Encode the input string...
System.Text.EncoderFallbackException: Unable to translate Unicode character \u00AB at inde
x 0 to specified code page.
at System.Text.EncoderExceptionFallbackBuffer.Fallback(Char charUnknown, Int32 index)
at System.Text.EncoderFallbackBuffer.InternalFallback(Char ch, Char*& chars)
at System.Text.ASCIIEncoding.GetBytes(Char* chars, Int32 charCount, Byte* bytes, Int32
byteCount, EncoderNLS encoder)
at System.Text.ASCIIEncoding.GetBytes(String chars, Int32 charIndex, Int32 charCount, B
yte[] bytes, Int32 byteIndex)
at Sample.Main()



.NET Framework

Supported in: 4, 3.5, 3.0, 2.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.