SpeechAudioFormatInfo Class
Represents information about an audio format.
Assembly: System.Speech (in System.Speech.dll)
| Name | Description | |
|---|---|---|
![]() | SpeechAudioFormatInfo(EncodingFormat, Int32, Int32, Int32, Int32, Int32, array<Byte>^) | Initializes a new instance of the SpeechAudioFormatInfo class and specifies the encoding format, samples per second, bits per sample, number of channels, average bytes per second, block alignment value, and an array containing format-specific data. |
![]() | SpeechAudioFormatInfo(Int32, AudioBitsPerSample, AudioChannel) | Initializes a new instance of the SpeechAudioFormatInfo class and specifies the samples per second, bits per sample, and the number of channels. |
| Name | Description | |
|---|---|---|
![]() | AverageBytesPerSecond | Gets the average bytes per second of the audio. |
![]() | BitsPerSample | Gets the bits per sample of the audio. |
![]() | BlockAlign | Gets and sets the block alignment in bytes. |
![]() | ChannelCount | Gets the channel count of the audio. |
![]() | EncodingFormat | Gets the encoding format of the audio. |
![]() | SamplesPerSecond | Gets the samples per second of the audio format. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object^) | Returns whether a given object is an instance of SpeechAudioFormatInfo and equal to the current instance of SpeechAudioFormatInfo.(Overrides Object::Equals(Object^).) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | FormatSpecificData() | Returns the format-specific data of the audio format. |
![]() | GetHashCode() | Returns the hash code of the audio format.(Overrides Object::GetHashCode().) |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
Available since 3.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.


