Controls whether channels listen synchronously or asynchronously.
Assembly: System.ServiceModel (in System.ServiceModel.dll)
Thetype exposes the following members.
|Equals(Object)||Determines whether the specified Object is equal to the current Object. (Inherited from Object.)|
|Finalize||Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)|
|GetHashCode||Serves as a hash function for a particular type. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
Use this behavior to instruct the channel listener to use a synchronous receive rather than the default, asynchronous. Using instructs to issue a new thread to pump for each accepted channel. If there are a lot of channels there is the possibility of running out of threads.
You can also set this value using the <synchronousReceive> element in an application configuration file.
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.