Specifies the status of a message.
Assemblies: System.ServiceModel.Primitives (in System.ServiceModel.Primitives.dll)
System.ServiceModel (in System.ServiceModel.dll)
As the body of a Message object is a stream, it can only be read or written once. This is enforced by maintaining the current state of the Message object. A Message object can be read/written/copied when in the state. Other states are , and , which means that the respective action has been performed already once.