Specifies the status of a message.
Assembly: System.ServiceModel (in System.ServiceModel.dll)
As the body of a Message object is a stream, it can only be read or written once. This is enforced by maintaining the current state of the Message object. A Message object can be read, written or copied when in the state. Other states are , and , which means that the respective action has been performed already once.
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.