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IInputSessionChannel Interface
Visual Studio 2010
Defines the interface that associates an input channel with a session.
Assembly: System.ServiceModel (in System.ServiceModel.dll)
The IInputSessionChannel type exposes the following members.
| Name | Description | |
|---|---|---|
![]() ![]() | LocalAddress | Gets the address on which the input channel receives messages. (Inherited from IInputChannel.) |
![]() ![]() | Session | Gets the type of session associated with this channel. (Inherited from ISessionChannel<TSession>.) |
![]() ![]() | State | Gets the current state of the communication-oriented object. (Inherited from ICommunicationObject.) |
| Name | Description | |
|---|---|---|
![]() ![]() | Abort | Causes a communication object to transition immediately from its current state into the closed state. (Inherited from ICommunicationObject.) |
![]() ![]() | BeginClose(AsyncCallback, Object) | Begins an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.) |
![]() ![]() | BeginClose(TimeSpan, AsyncCallback, Object) | Begins an asynchronous operation to close a communication object with a specified timeout. (Inherited from ICommunicationObject.) |
![]() ![]() | BeginOpen(AsyncCallback, Object) | Begins an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.) |
![]() ![]() | BeginOpen(TimeSpan, AsyncCallback, Object) | Begins an asynchronous operation to open a communication object within a specified interval of time. (Inherited from ICommunicationObject.) |
![]() ![]() | BeginReceive(AsyncCallback, Object) | Begins an asynchronous operation to receive a message that has a state object associated with it. (Inherited from IInputChannel.) |
![]() ![]() | BeginReceive(TimeSpan, AsyncCallback, Object) | Begins an asynchronous operation to receive a message that has a specified time out and state object associated with it. (Inherited from IInputChannel.) |
![]() ![]() | BeginTryReceive | Begins an asynchronous operation to receive a message that has a specified time out and state object associated with it. (Inherited from IInputChannel.) |
![]() ![]() | BeginWaitForMessage | Begins an asynchronous wait-for-a-message-to-arrive operation that has a specified time out and state object associated with it. (Inherited from IInputChannel.) |
![]() ![]() | Close() | Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.) |
![]() ![]() | Close(TimeSpan) | Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.) |
![]() ![]() | EndClose | Completes an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.) |
![]() ![]() | EndOpen | Completes an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.) |
![]() ![]() | EndReceive | Completes an asynchronous operation to receive a message. (Inherited from IInputChannel.) |
![]() ![]() | EndTryReceive | Completes the specified asynchronous operation to receive a message. (Inherited from IInputChannel.) |
![]() ![]() | EndWaitForMessage | Completes the specified asynchronous wait-for-a-message operation. (Inherited from IInputChannel.) |
![]() ![]() | GetProperty<T> | Returns a typed object requested, if present, from the appropriate layer in the channel stack. (Inherited from IChannel.) |
![]() ![]() | Open() | Causes a communication object to transition from the created state into the opened state. (Inherited from ICommunicationObject.) |
![]() ![]() | Open(TimeSpan) | Causes a communication object to transition from the created state into the opened state within a specified interval of time. (Inherited from ICommunicationObject.) |
![]() ![]() | Receive() | Returns the message received, if one is available. If a message is not available, blocks for a default interval of time. (Inherited from IInputChannel.) |
![]() ![]() | Receive(TimeSpan) | Returns the message received, if one is available. If a message is not available, blocks for a specified interval of time. (Inherited from IInputChannel.) |
![]() ![]() | TryReceive | Tries to receive a message within a specified interval of time. (Inherited from IInputChannel.) |
![]() ![]() | WaitForMessage | Returns a value that indicates whether a message has arrived within a specified interval of time. (Inherited from IInputChannel.) |
| Name | Description | |
|---|---|---|
![]() ![]() | Closed | Occurs when the communication object completes its transition from the closing state into the closed state. (Inherited from ICommunicationObject.) |
![]() ![]() | Closing | Occurs when the communication object first enters the closing state. (Inherited from ICommunicationObject.) |
![]() ![]() | Faulted | Occurs when the communication object first enters the faulted state. (Inherited from ICommunicationObject.) |
![]() ![]() | Opened | Occurs when the communication object completes its transition from the opening state into the opened state. (Inherited from ICommunicationObject.) |
![]() ![]() | Opening | Occurs when the communication object first enters the opening state. (Inherited from ICommunicationObject.) |
The IInputSessionChannel interface indicates that an IInputChannel implements IInputSession semantics.
The IInputSession associated with an IInputSessionChannel can be retrieved through the Session property.
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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