IChannelListener Interface
Defines the interface that must be implemented by a channel listener to accept channels.
Assembly: System.ServiceModel (in System.ServiceModel.dll)
The IChannelListener type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | State | Gets the current state of the communication-oriented object. (Inherited from ICommunicationObject.) |
![]() | Uri | Gets the URI on which the listeners that are generated by the factory listen. |
| Name | Description | |
|---|---|---|
![]() | Abort | Causes a communication object to transition immediately from its current state into the closed state. (Inherited from ICommunicationObject.) |
![]() | BeginClose(AsyncCallback, Object) | Begins an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.) |
![]() | BeginClose(TimeSpan, AsyncCallback, Object) | Begins an asynchronous operation to close a communication object with a specified timeout. (Inherited from ICommunicationObject.) |
![]() | BeginOpen(AsyncCallback, Object) | Begins an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.) |
![]() | BeginOpen(TimeSpan, AsyncCallback, Object) | Begins an asynchronous operation to open a communication object within a specified interval of time. (Inherited from ICommunicationObject.) |
![]() | BeginWaitForChannel | Begins an asynchronous operation to wait for a channel to arrive that must be completed within a specified interval of time. |
![]() | Close() | Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.) |
![]() | Close(TimeSpan) | Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.) |
![]() | EndClose | Completes an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.) |
![]() | EndOpen | Completes an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.) |
![]() | EndWaitForChannel | Completes an asynchronous operation to wait for channels to arrive. |
![]() | GetProperty<T> | Returns a typed object requested, if present, from the appropriate layer in the channel stack. |
![]() | Open() | Causes a communication object to transition from the created state into the opened state. (Inherited from ICommunicationObject.) |
![]() | Open(TimeSpan) | Causes a communication object to transition from the created state into the opened state within a specified interval of time. (Inherited from ICommunicationObject.) |
![]() | WaitForChannel | Waits for a channel to arrive. |
| Name | Description | |
|---|---|---|
![]() | Closed | Occurs when the communication object completes its transition from the closing state into the closed state. (Inherited from ICommunicationObject.) |
![]() | Closing | Occurs when the communication object first enters the closing state. (Inherited from ICommunicationObject.) |
![]() | Faulted | Occurs when the communication object first enters the faulted state. (Inherited from ICommunicationObject.) |
![]() | Opened | Occurs when the communication object completes its transition from the opening state into the opened state. (Inherited from ICommunicationObject.) |
![]() | Opening | Occurs when the communication object first enters the opening state. (Inherited from ICommunicationObject.) |
The IChannelListener interface represents the base interface for channel listeners.
Channel listeners and their associated channels are generally used by services that receive communications initiated by clients. Channel factories that implement the IChannelFactory interface, by contrast, provide the mechanisms used to create the channels through which communication with a service is initiated.
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
