Many Windows Communication Foundation (WCF) features require the use of buffers, which are expensive to create and destroy. You can use theclass to manage a buffer pool. The pool and its buffers are created when you instantiate this class and destroyed when the buffer pool is reclaimed by garbage collection. Every time you need to use a buffer, you take one from the pool, use it, and return it to the pool when done. This process is much faster than creating and destroying a buffer every time you need to use one.
Assembly: System.ServiceModel (in System.ServiceModel.dll)
Releases the buffers currently cached in the manager.
Creates a new BufferManager with a specified maximum buffer pool size and a maximum size for each individual buffer in the pool.
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Serves as the default hash function. (Inherited from Object.)
Returns a buffer to the pool.
Gets a buffer of at least the specified size from the pool.
Returns a string that represents the current object.(Inherited from Object.)
This class is commonly used while implementing custom encoders or custom transport channels.
Available since 8
Available since 3.0
Portable Class Library
Supported in: portable .NET platforms
Available since 2.0
Windows Phone Silverlight
Available since 7.0
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.