OidEnumerator Class
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OidEnumerator Class


Provides the ability to navigate through an OidCollection object. This class cannot be inherited.

Namespace:   System.Security.Cryptography
Assembly:  System (in System.dll)


public sealed class OidEnumerator : IEnumerator


Gets the current Oid object in an OidCollection object.


Determines whether the specified object is equal to the current object.(Inherited from Object.)


Serves as the default hash function. (Inherited from Object.)


Gets the Type of the current instance.(Inherited from Object.)


Advances to the next Oid object in an OidCollection object.


Sets an enumerator to its initial position.


Returns a string that represents the current object.(Inherited from Object.)

This class implements the IEnumerator interface.

The following code example shows how to use the OidEnumerator class.

using System;
using System.Security.Cryptography;
public class OidSample
	public static void Main()
		// Assign values to strings.
		string Value1 = "1.2.840.113549.1.1.1";
		string Name1 = "3DES";
		string Value2 = "";
		string InvalidName = "This name is not a valid name";
		string InvalidValue = "";

		// Create new Oid objects using the specified values.
		// Note that the corresponding Value or Friendly Name property is automatically added to the object.
		Oid o1 = new Oid(Value1);
		Oid o2 = new Oid(Name1);

		// Create a new Oid object using the specified Value and Friendly Name properties.
		// Note that the two are not compared to determine if the Value is associated 
		//  with the Friendly Name.
		Oid o3 = new Oid(Value2, InvalidName);

		//Create a new Oid object using the specified Value. Note that if the value
		//  is invalid or not known, no value is assigned to the Friendly Name property.
		Oid o4 = new Oid(InvalidValue);

		//Write out the property information of the Oid objects.
		Console.WriteLine("Oid1: Automatically assigned Friendly Name: {0}, {1}", o1.FriendlyName, o1.Value);
		Console.WriteLine("Oid2: Automatically assigned Value: {0}, {1}", o2.FriendlyName, o2.Value);
		Console.WriteLine("Oid3: Name and Value not compared: {0}, {1}", o3.FriendlyName, o3.Value);
		Console.WriteLine("Oid4: Invalid Value used: {0}, {1} {2}", o4.FriendlyName, o4.Value, Environment.NewLine);

		//Create an Oid collection and add several Oid objects.
		OidCollection oc = new OidCollection();
		Console.WriteLine("Number of Oids in the collection: {0}", oc.Count);
		Console.WriteLine("Is synchronized: {0} {1}", oc.IsSynchronized, Environment.NewLine);

		//Create an enumerator for moving through the collection.
		OidEnumerator oe = oc.GetEnumerator();
		//You must execute a MoveNext() to get to the first item in the collection.
		// Write out Oids in the collection.
		Console.WriteLine("First Oid in collection: {0},{1}", oe.Current.FriendlyName,oe.Current.Value);
		Console.WriteLine("Second Oid in collection: {0},{1}", oe.Current.FriendlyName, oe.Current.Value);
		//Return index in the collection to the beginning.

Universal Windows Platform
Available since 10
.NET Framework
Available since 2.0

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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