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IMessage Interface

Contains communication data sent between cooperating message sinks.

Namespace:  System.Runtime.Remoting.Messaging
Assembly:  mscorlib (in mscorlib.dll)

[ComVisibleAttribute(true)]
public interface class IMessage

The IMessage type exposes the following members.

  NameDescription
Public propertyPropertiesGets an IDictionary that represents a collection of the message's properties.
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Message sinks that use IMessage can be placed in the client sink chains or in the server sink chains. A message object is passed from message sink to message sink through the chain, and carries a set of named properties such as action identifiers, envoy information, and parameters.

An object that implements the IMessage interface meets the minimum qualifications to be considered a message object. The exact object received by a message sink does not have to be passed on to the next sink, but this is often the case.

Although the objects in the property bag do not have to be serializable, the message sink implementer needs to consider this, since the properties that flow out of the application domain must be serializable.


// Create a custom 'RealProxy'.
public ref class MyProxy: public RealProxy
{
private:
   String^ myURIString;
   MarshalByRefObject^ myMarshalByRefObject;

public:
   MyProxy( Type^ myType )
      : RealProxy( myType )
   {

      // RealProxy uses the Type to generate a transparent proxy.
      myMarshalByRefObject = dynamic_cast<MarshalByRefObject^>(Activator::CreateInstance(myType));

      // Get 'ObjRef', for transmission serialization between application domains.
      ObjRef^ myObjRef = RemotingServices::Marshal( myMarshalByRefObject );

      // Get the 'URI' property of 'ObjRef' and store it.
      myURIString = myObjRef->URI;
      Console::WriteLine( "URI :{0}", myObjRef->URI );
   }

   virtual IMessage^ Invoke ( IMessage^ myIMessage ) override 
	{
      Console::WriteLine( "MyProxy.Invoke Start" );
      Console::WriteLine( "" );
      if ( dynamic_cast<IMethodCallMessage^>(myIMessage) )
            Console::WriteLine( "IMethodCallMessage" );

      if ( dynamic_cast<IMethodReturnMessage^>(myIMessage) )
            Console::WriteLine( "IMethodReturnMessage" );

      Type^ msgType = myIMessage->GetType();
      Console::WriteLine( "Message Type: {0}", msgType );
      Console::WriteLine( "Message Properties" );
      IDictionary^ myIDictionary = myIMessage->Properties;

      // Set the '__Uri' property of 'IMessage' to 'URI' property of 'ObjRef'.
      myIDictionary->default[ "__Uri" ] = myURIString;
      IDictionaryEnumerator^ myIDictionaryEnumerator = dynamic_cast<IDictionaryEnumerator^>(myIDictionary->GetEnumerator());
      while ( myIDictionaryEnumerator->MoveNext() )
      {
         Object^ myKey = myIDictionaryEnumerator->Key;
         String^ myKeyName = myKey->ToString();
         Object^ myValue = myIDictionaryEnumerator->Value;
         Console::WriteLine( "\t{0} : {1}", myKeyName, myIDictionaryEnumerator->Value );
         if ( myKeyName->Equals( "__Args" ) )
         {
            array<Object^>^myObjectArray = (array<Object^>^)myValue;
            for ( int aIndex = 0; aIndex < myObjectArray->Length; aIndex++ )
               Console::WriteLine( "\t\targ: {0} myValue: {1}", aIndex, myObjectArray[ aIndex ] );
         }

         if ( (myKeyName->Equals( "__MethodSignature" )) && (nullptr != myValue) )
         {
            array<Object^>^myObjectArray = (array<Object^>^)myValue;
            for ( int aIndex = 0; aIndex < myObjectArray->Length; aIndex++ )
               Console::WriteLine( "\t\targ: {0} myValue: {1}", aIndex, myObjectArray[ aIndex ] );
         }
      }

      IMessage^ myReturnMessage;
      myIDictionary->default[ "__Uri" ] = myURIString;
      Console::WriteLine( "__Uri {0}", myIDictionary->default[ "__Uri" ] );
      Console::WriteLine( "ChannelServices.SyncDispatchMessage" );
      myReturnMessage = ChannelServices::SyncDispatchMessage( myIMessage );

      // Push return value and OUT parameters back onto stack.
      IMethodReturnMessage^ myMethodReturnMessage = dynamic_cast<IMethodReturnMessage^>(myReturnMessage);
      Console::WriteLine( "IMethodReturnMessage.ReturnValue: {0}", myMethodReturnMessage->ReturnValue );
      Console::WriteLine( "MyProxy.Invoke - Finish" );
      return myReturnMessage;
   }
};


.NET Framework

Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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