Provides a controlled memory buffer that can be used for reading and writing. Attempts to access memory outside the controlled buffer (underruns and overruns) raise exceptions.
Assembly: mscorlib (in mscorlib.dll)
Creates a new instance of theclass, and specifies whether the buffer handle is to be reliably released.
Obtains a pointer from aobject for a block of memory.
Marks the handle for releasing and freeing resources.(Inherited from SafeHandle.)
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Frees all resources associated with the handle.(Inherited from SafeHandle.)
Serves as the default hash function. (Inherited from Object.)
Specifies the allocation size of the memory buffer by using the specified number of elements and element size. You must call this method before you use theinstance.
Defines the allocation size of the memory region in bytes. You must call this method before you use theinstance.
Defines the allocation size of the memory region by specifying the number of value types. You must call this method before you use theinstance.
Reads a value type from memory at the specified offset.
|ReadArray<T>(UInt64, T, Int32, Int32)|
Reads the specified number of value types from memory starting at the offset, and writes them into an array starting at the index.
When overridden in a derived class, executes the code required to free the handle.(Inherited from SafeHandle.)
Releases a pointer that was obtained by the AcquirePointer method.
Sets the handle to the specified pre-existing handle.(Inherited from SafeHandle.)
Marks a handle as no longer used.(Inherited from SafeHandle.)
Returns a string that represents the current object.(Inherited from Object.)
Writes a value type to memory at the given location.
|WriteArray<T>(UInt64, T, Int32, Int32)|
Writes the specified number of value types to a memory location by reading bytes starting from the specified location in the input array.
You must call the SafeBuffer.Initialize method before you use any instance of . To avoid races when you store an instance of a object in a static variable, you should use one of the following approaches:
Create a lock when publishing the.
Create a local variable, initialize the Interlocked.CompareExchange<T> method., and then assign the to the static variable, for example, by using the
Assignments in a static class constructor are implicitly locked.
requires full trust for the immediate caller. This member cannot be used by partially trusted or transparent code.
Available since 8
Available since 4.0
Portable Class Library
Supported in: portable .NET platforms
Available since 8.1
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.