UltimateResourceFallbackLocation Enumeration
.NET Framework 3.0
Specifies the assembly for the ResourceManager class to use to retrieve neutral resources by using the Packaging and Deploying Resources.
Namespace: System.Resources
Assembly: mscorlib (in mscorlib.dll)
Assembly: mscorlib (in mscorlib.dll)
'Declaration <SerializableAttribute> _ <ComVisibleAttribute(True)> _ Public Enumeration UltimateResourceFallbackLocation 'Usage Dim instance As UltimateResourceFallbackLocation
/** @attribute SerializableAttribute() */ /** @attribute ComVisibleAttribute(true) */ public enum UltimateResourceFallbackLocation
SerializableAttribute ComVisibleAttribute(true) public enum UltimateResourceFallbackLocation
| Member name | Description | |
|---|---|---|
| MainAssembly | Fallback resources are located in the main assembly. | |
| Satellite | Fallback resources are located in a satellite assembly in the location specified by the Location property. |
Use the UltimateResourceFallbackLocation enumeration with the NeutralResourcesLanguageAttribute constructor to specify whether the ResourceManager class is to retrieve neutral fallback resources from the main application assembly (the default), or from a satellite assembly.
The following code example displays the neutral language, fallback location, and fallback culture for a resource manager that is created for the current user interface culture or a culture specified on the command line.
Imports System Imports System.Resources Imports System.Globalization Imports System.Threading <assembly: NeutralResourcesLanguageAttribute("de", UltimateResourceFallbackLocation.Satellite)> Public Class Demo Public Overloads Shared Sub Main(ByVal args() As String) ' If a specific culture is passed in through the command line, use that -- otherwise ' just use the current ui culture Dim strCulture As String = "" If args.Length = 1 Then strCulture = args(0) End If If strCulture <> "" Then Try Thread.CurrentThread.CurrentUICulture = New CultureInfo(strCulture) Catch e As ArgumentException Console.WriteLine(e.Message, "Bad command-line argument") End Try Else Console.WriteLine("Current culture is: {0}", CultureInfo.CurrentUICulture.ToString()) End If Dim rm As ResourceManager Try rm = New ResourceManager("MyStrings", GetType(Demo).Assembly) Dim attr As New NeutralResourcesLanguageAttribute("de", UltimateResourceFallbackLocation.Satellite) Console.WriteLine(("Neutral language = " + rm.GetString("Language") + ", Fallback location = " + attr.Location.ToString() + ", Fallback culture = " + attr.CultureName.ToString())) Console.WriteLine(rm.GetString("MSG")) Catch e As MissingSatelliteAssemblyException Console.WriteLine(e.Message, "Unable to locate satellite Assembly") End Try End Sub 'Main End Class 'Demo
import System.*;
import System.Resources.*;
import System.Globalization.*;
import System.Threading.*;
/** @assembly NeutralResourcesLanguageAttribute("de",
UltimateResourceFallbackLocation.Satellite)
*/
public class Demo
{
public static void main(String[] args)
{
// If a specific culture is passed in through the command line, use
// that -- otherwise just use the current ui culture
String strCulture = "";
if (args.get_Length() == 1) {
strCulture = args[0];
}
if (!(strCulture.Equals(""))) {
try {
System.Threading.Thread.get_CurrentThread().
set_CurrentUICulture(new CultureInfo(strCulture));
}
catch (ArgumentException e) {
Console.WriteLine(e.get_Message(), "Bad command-line argument");
}
}
else {
Console.WriteLine("Current culture is: {0}",
CultureInfo.get_CurrentUICulture().ToString());
}
ResourceManager rm;
try {
rm = new ResourceManager("MyStrings",
Demo.class.ToType().get_Assembly());
NeutralResourcesLanguageAttribute attr =
new NeutralResourcesLanguageAttribute("de",
UltimateResourceFallbackLocation.Satellite);
Console.WriteLine("Neutral language = "
+ rm.GetString("Language") + ", Fallback location = "
+ attr.get_Location().ToString() + ", Fallback culture = "
+ attr.get_CultureName().ToString());
Console.WriteLine(rm.GetString("MSG"));
}
catch (MissingSatelliteAssemblyException e) {
Console.WriteLine(e.get_Message(),
"Unable to locate satellite Assembly");
}
} //main
} //Demo
Windows 98, Windows Server 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.Community Additions
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